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sphere_combat >.<
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Coruja
Sphere Developer
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Posts: 987
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Dimension Shard

Post: #2
RE: sphere_combat >.<
sphere_combat.scp got added on sphere 56c to replace the hardcoded combat engine with the same engine but now softcoded on scripts. But if you choose to use it, it will replace the hardcoded engine. On the other hand, if you're not using the softcoded engine, these changes on softcoded engine won't make any effect on the hardcoded engine

if you just want customize the swing speed formula, maybe it's better keep using the hardcoded engine and just use ARGN1 on @HitTry char trigger to create your own swing delay formula (http://wiki.spherecommunity.net/index.php?title=@HitTry). You will only need sphere_combat.scp if you're planning to do huge changes on the combat engine (eg: rewrite the entire engine)

PS: sphere_combat.scp got added on 56c, that's why you can't find it on these old 56b servers
(This post was last modified: 05-04-2017 02:33 PM by Coruja.)
05-04-2017 02:30 PM
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Messages In This Thread
sphere_combat >.< - Murmur - 05-04-2017, 01:26 PM
RE: sphere_combat >.< - Coruja - 05-04-2017 02:30 PM
RE: sphere_combat >.< - Murmur - 05-04-2017, 03:25 PM
RE: sphere_combat >.< - darksun84 - 05-04-2017, 07:18 PM
RE: sphere_combat >.< - Murmur - 05-05-2017, 01:47 PM
RE: sphere_combat >.< - darksun84 - 05-05-2017, 06:41 PM
RE: sphere_combat >.< - Murmur - 05-06-2017, 02:29 PM
RE: sphere_combat >.< - bmanny - 05-08-2017, 06:25 AM
RE: sphere_combat >.< - Murmur - 05-08-2017, 07:19 AM
RE: sphere_combat >.< - bmanny - 05-08-2017, 07:21 AM

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