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Item Counter
Author Message
Coruja
Sphere Developer
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Posts: 987
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Dimension Shard

Post: #2
RE: Item Counter
your code have an extra ENDIF at the end, maybe this is breaking the code execution early

also <isempty <ARGS>> will only tell if you had called the function using any args or not, but doesn't check if this arg is an valid item. Sphere stores all ITEMDEFs/CHARDEFs/etc on DEFs, so the best way to check if an item exists is just check if his DEF exists (eg: <DEF0.i_something>)

and you're also adding the <AMOUNT> to total value without use <eval>, so probably sphere is storing it as string (text) instead number (that's why it always return 0 even when the itemdef is valid)

I doesn't tested this code, but maybe it will work fine
Code:
[FUNCTION findresources]
IF !(<DEF0.<ARGS>>)
  SYSMESSAGE Invalid ID
  return 1
ENDIF
LOCAL.Total = 0
FORINSTANCES <ARGS>
  LOCAL.Total += <AMOUNT>
ENDFOR
SYSMESSAGE Success. Found <dLOCAL.Total> items.
05-03-2017 02:56 PM
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Messages In This Thread
Item Counter - Chukwuemeka - 05-03-2017, 11:54 AM
RE: Item Counter - Coruja - 05-03-2017 02:56 PM
RE: Item Counter - Chukwuemeka - 05-04-2017, 09:28 AM
RE: Item Counter - pointhz - 05-04-2017, 06:02 PM

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