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wall spell (local.duration) problem
Author Message
Satvet
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Post: #1
wall spell (local.duration) problem

I want the wall to get up one by one. Is there something that can not be done?
- Can I be wrong?


Quote:[Image: 8MWjla.png]
Quote:// MAGICF_OSIFORMULAS 00200 // Calculate spell damage and duration based on OSI formulas
MagicFlags=0200

Quote:[Spell 24]
DEFNAME=s_wall_of_stone
NAME=Wall of Stone
SOUND=snd_SPELL_WALL_OF_STONE
RUNES=ISY
CAST_TIME=1.5
RESOURCES=i_reag_blood_moss,i_reag_garlic
RUNE_ITEM=i_rune_WALL_OF_STONE
SCROLL_ITEM=i_scroll_WALL_OF_STONE
FLAGS=SPELLFLAG_TARG_XYZ|SPELLFLAG_HARM|SPELLFLAG_FX_TARG|SPELLFLAG_FIELD|SPELLF​LAG_NOUNPARALYZE
EFFECT_ID=0
EFFECT=0
DURATION=30.0,35.0 //<--Previous Ssystem
MANAUSE=9
SKILLREQ=MAGERY 30.0
INTERRUPT=100.0,100.0

ON=@SUCCESS
LOCAL.DURATION={300 350} //<--Not works.
LOCAL.FieldWidth=7 //<-- It works.
//LOCAL.EFFECTCOLOR=07a1 //<-- It works.

Also
Quote:[Spell 17]
DEFNAME=s_bless
NAME=Bless
SOUND=snd_SPELL_BLESS
RUNES=RS
CAST_TIME=1.5
RESOURCES=i_reag_garlic,i_reag_mandrake_root
RUNE_ITEM=i_rune_BLESS
SCROLL_ITEM=i_scroll_BLESS
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_FX_TARG|SPELLFLAG_GOOD|spellflag_playeronly|​spellflag_bless
EFFECT_ID=i_fx_BLESS_EFFECT
EFFECT=5,20 //<-- does random not give value?
LAYER=layer_spell_stats
DURATION=2*60.0,4*60.0
MANAUSE=9
SKILLREQ=MAGERY 30.0
INTERRUPT=100.0,100.0

Always gives the same value. (11)
[Image: gqvY12.png]

One more thing.
Has the .shrink function changed?
Shrinked, not in the bag.
(This post was last modified: 04-30-2017 09:42 AM by Satvet.)
04-17-2017 10:02 AM
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wall spell (local.duration) problem - Satvet - 04-17-2017 10:02 AM

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