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poison spell/combat
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darksun84
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Post: #7
RE: poison spell/combat
Don't use e_combat_system, it's just for "showing" how the combat works internally.

In the sphere.ini there is this setting

// Hit Chance formula to use on physical combat
// 0 = Sphere custom // Not compatible with Hit Chance Increase property
// 1 = pre-AOS // Not compatible with Hit Chance Increase property
// 2 = AOS
CombatHitChanceEra=1

I suggest to use CombatHitChanceEra = 1

It uses the following formula:
//Attacker Skill is the weapon skill (or wrestling) used by the attacker
//Defender is the weapon that the defender is wielding or wrestling if no weapon.
HitChance = ((AttackerSKill + 500 )* 100) /(DefenderSkill+500 * 2)
(This post was last modified: 03-29-2017 10:31 PM by darksun84.)
03-29-2017 10:24 PM
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Messages In This Thread
poison spell/combat - richm - 03-28-2017, 06:55 AM
RE: poison spell/combat - Van Glan Bloom - 03-28-2017, 07:38 AM
RE: poison spell/combat - richm - 03-28-2017, 07:30 PM
RE: poison spell/combat - richm - 03-29-2017, 06:38 AM
RE: poison spell/combat - richm - 03-29-2017, 09:52 PM
RE: poison spell/combat - Rostok - 03-29-2017, 10:17 PM
RE: poison spell/combat - darksun84 - 03-29-2017 10:24 PM
RE: poison spell/combat - richm - 03-29-2017, 10:32 PM
RE: poison spell/combat - richm - 03-30-2017, 06:50 AM
RE: poison spell/combat - darksun84 - 03-30-2017, 08:21 PM
RE: poison spell/combat - richm - 04-02-2017, 03:31 AM
RE: poison spell/combat - richm - 04-05-2017, 06:55 AM

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