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poison spell/combat
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richm
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Post: #4
RE: poison spell/combat
I;ve been trying to have a play around with the combat. It seems to make no difference if player has e_combat_system event or not.

I saw somewhere about setting ACTDIFF=positive number on the skill. When I do this (ACTDIFF=100) players start hitting succesfully virtually all the time. However, if player skill is less than 30.0 they do the swing action but there is no hit/miss sound etc. If I set the skills 30.0+ they start hitting again.

Weps/armor also damages really easy, so I've set the following lines in a player event.

ON=@HIT
LOCAL.ITEMDAMAGECHANCE 0

ON=@GETHIT
LOCAL.ITEMDAMAGECHANCE 0

I has made no difference?

Not sure where I am going wrong with this at the moment...
03-29-2017 06:38 AM
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Messages In This Thread
poison spell/combat - richm - 03-28-2017, 06:55 AM
RE: poison spell/combat - Van Glan Bloom - 03-28-2017, 07:38 AM
RE: poison spell/combat - richm - 03-28-2017, 07:30 PM
RE: poison spell/combat - richm - 03-29-2017 06:38 AM
RE: poison spell/combat - richm - 03-29-2017, 09:52 PM
RE: poison spell/combat - Rostok - 03-29-2017, 10:17 PM
RE: poison spell/combat - darksun84 - 03-29-2017, 10:24 PM
RE: poison spell/combat - richm - 03-29-2017, 10:32 PM
RE: poison spell/combat - richm - 03-30-2017, 06:50 AM
RE: poison spell/combat - darksun84 - 03-30-2017, 08:21 PM
RE: poison spell/combat - richm - 04-02-2017, 03:31 AM
RE: poison spell/combat - richm - 04-05-2017, 06:55 AM

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