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Issue with custom spell
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kstanton03
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Post: #3
RE: Issue with custom spell
Thanks for the reply,
By mistake I cut out this part of the [Spell 200]
SKILLREQ=MAGERY 0
INTERRUPT=0,0

I tested with the NEW.TARG, however it gives me a console error of undefined keyword TARG.EQUIP. I have tried to utilize TARG in both on=@start and on=@effect. My option may have to be to keep the timer on the player who casts the spell and store the target's UID in the timer. Things definitely work a lot different when written under a spell rather than a function.
03-19-2017 07:13 PM
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Messages In This Thread
Issue with custom spell - kstanton03 - 03-19-2017, 06:08 AM
RE: Issue with custom spell - Leonidas - 03-19-2017, 01:59 PM
RE: Issue with custom spell - kstanton03 - 03-19-2017 07:13 PM
RE: Issue with custom spell - Artyk - 03-21-2017, 07:57 AM

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