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Damage based on objetive AR
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Snaigel
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Post: #9
RE: Damage based on objetive AR
Anyway my formula doesn't work either, here <R50,58>/<SRC.ARMOR> , the "/" seems to don't work.

PS: The reason why I'm doing my own formulas is because the armor system on sphere is a F... sh..t , sorry for that bad words. But it calculates like... sometimes you do 0 damage, sometimes you do 6, sometimes you do 30... and I want my special weapons to be more fiable, I don't want them to do always the same damage but at least more regular than that crap of random numbers.
(This post was last modified: 02-18-2017 07:08 AM by Snaigel.)
02-18-2017 06:28 AM
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Messages In This Thread
Damage based on objetive AR - Snaigel - 02-16-2017, 07:55 AM
RE: Damage based on objetive AR - Artyk - 02-16-2017, 08:52 PM
RE: Damage based on objetive AR - Coruja - 02-17-2017, 04:11 AM
RE: Damage based on objetive AR - Snaigel - 02-17-2017, 07:58 AM
RE: Damage based on objetive AR - Coruja - 02-18-2017, 01:47 AM
RE: Damage based on objetive AR - Snaigel - 02-18-2017, 04:44 AM
RE: Damage based on objetive AR - Coruja - 02-18-2017, 05:47 AM
RE: Damage based on objetive AR - Snaigel - 02-18-2017 06:28 AM
RE: Damage based on objetive AR - Artyk - 02-19-2017, 03:16 AM
RE: Damage based on objetive AR - Snaigel - 02-19-2017, 09:29 AM
RE: Damage based on objetive AR - Coruja - 02-19-2017, 01:23 PM
RE: Damage based on objetive AR - Snaigel - 02-20-2017, 07:31 AM
RE: Damage based on objetive AR - Coruja - 02-20-2017, 12:51 PM

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