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Damage based on objetive AR
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Coruja
Sphere Developer
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Dimension Shard

Post: #8
RE: Damage based on objetive AR
I just created this simple (and untested) formula as example, probably it need to be improved

if you want reproduce exactly the same armor calculation used internally on sphere source, it's better just use "SRC.DAMAGE <R50,58>" and let sphere use its default armor calculation. Otherwise if you want a custom formula, there's no right/wrong way to create it. It's pure math, you just need to keep changing the numbers until you find something that fit your needs
02-18-2017 05:47 AM
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Messages In This Thread
Damage based on objetive AR - Snaigel - 02-16-2017, 07:55 AM
RE: Damage based on objetive AR - Artyk - 02-16-2017, 08:52 PM
RE: Damage based on objetive AR - Coruja - 02-17-2017, 04:11 AM
RE: Damage based on objetive AR - Snaigel - 02-17-2017, 07:58 AM
RE: Damage based on objetive AR - Coruja - 02-18-2017, 01:47 AM
RE: Damage based on objetive AR - Snaigel - 02-18-2017, 04:44 AM
RE: Damage based on objetive AR - Coruja - 02-18-2017 05:47 AM
RE: Damage based on objetive AR - Snaigel - 02-18-2017, 06:28 AM
RE: Damage based on objetive AR - Artyk - 02-19-2017, 03:16 AM
RE: Damage based on objetive AR - Snaigel - 02-19-2017, 09:29 AM
RE: Damage based on objetive AR - Coruja - 02-19-2017, 01:23 PM
RE: Damage based on objetive AR - Snaigel - 02-20-2017, 07:31 AM
RE: Damage based on objetive AR - Coruja - 02-20-2017, 12:51 PM

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