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Cannot Mine/Lumberjack
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GendR
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Post: #6
RE: Cannot Mine/Lumberjack
(02-06-2017 04:46 AM)darksun84 Wrote:  Check if the trees/rocky areas graphics are different from the one that comes with default UO.

If you are using custom graphics with harvesteable resources, you will have to script the all the new trees
The rocky textures id range(can be found in Uofiddler in the LandData, in the tiledata tab) must be placed in the sphere_types.scp in the [TYPEDEF t_rock] section

I don't believe they are, I saw another post with each tree and ID and mine seemed to match with theirs?

I'm going to check all these suggestions in a few. Thank you for the help guys!

so I'm in UOFiddler and I have 0x00E4, 0x00E5, 0x00E6, 0x00E7 and a bunch more. When I look in the file it is 0dc, 0ec, 06cd, etc... how exactly do I know what to put in the file? 00e4, 00e5, 00e6, 00e7?

I'm assuming finding the trees and checking/adding them is similar? I did notice there is no t_tree or anything, where do I locate the place to script trees?

Thank you guys again.
(This post was last modified: 02-07-2017 11:46 AM by GendR.)
02-07-2017 10:57 AM
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Messages In This Thread
Cannot Mine/Lumberjack - GendR - 02-04-2017, 04:10 AM
RE: Cannot Mine/Lumberjack - zottolo - 02-04-2017, 03:26 PM
RE: Cannot Mine/Lumberjack - xwerswoodx - 02-05-2017, 06:57 AM
RE: Cannot Mine/Lumberjack - GendR - 02-06-2017, 12:25 AM
RE: Cannot Mine/Lumberjack - darksun84 - 02-06-2017, 04:46 AM
RE: Cannot Mine/Lumberjack - GendR - 02-07-2017 10:57 AM
RE: Cannot Mine/Lumberjack - xwerswoodx - 02-07-2017, 02:21 PM
RE: Cannot Mine/Lumberjack - GendR - 02-07-2017, 11:35 PM
RE: Cannot Mine/Lumberjack - GendR - 02-08-2017, 03:16 AM
RE: Cannot Mine/Lumberjack - zottolo - 02-08-2017, 04:07 PM

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