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In-game clients
Author Message
Leonidas
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Posts: 277
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Post: #8
RE: In-game clients
Code:
[FUNCTION UpdateOnlineClientsVar]
VAR.OnlineClients=0
IF (<SERV.CLIENTS>)
  FOR 0 <eval <SERV.CLIENTS>-1>
    IF (<SERV.CLIENT.<LOCAL._FOR>.UID>)
      VAR.OnlineClients ++
    ENDIF
  ENDFOR
ENDIF

How can I make this check if the player has a tag or not? Trying to make it so staff can use a command to hide and have this not add them to the client count.
(This post was last modified: 12-27-2016 03:45 PM by Leonidas.)
12-27-2016 03:45 PM
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Messages In This Thread
In-game clients - Leonidas - 12-20-2016, 06:43 PM
RE: In-game clients - rastrero - 12-20-2016, 06:46 PM
RE: In-game clients - Leonidas - 12-20-2016, 06:48 PM
RE: In-game clients - Kanibal - 12-20-2016, 08:27 PM
RE: In-game clients - rastrero - 12-20-2016, 09:08 PM
RE: In-game clients - Coruja - 12-21-2016, 11:04 AM
RE: In-game clients - Kanibal - 12-21-2016, 01:51 PM
RE: In-game clients - Leonidas - 12-27-2016 03:45 PM
RE: In-game clients - Coruja - 12-27-2016, 05:46 PM
RE: In-game clients - Leonidas - 12-28-2016, 10:06 AM

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