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In-game clients
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Kanibal
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Posts: 255
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Post: #4
RE: In-game clients
Do you need only number of connected players or they names etc.? Whatever you can use LISTS. Try something like this:
Code:
[FUNCTION f_player_online]
if (<isplayer>)
  serv.list.onlineplayers.add <name>
endif
return 0
Then go to sphere_serv_triggers.scp and use this code
Code:
[FUNCTION f_onserver_timer] // [FUNCTION f_onserver_save]
serv.list.onlineplayers.clear
serv.allclients f_player_online
return 0

The number of players will be <serv.list.onlineplayers.count> and you can simple get each player name from this list
Code:
[FUNCTION f_get_players_list]
for i 0 <eval <serv.list.onlineplayers.count>>-1  // LISTS are zero based?
  serv.log <serv.list.onlineplayers.<dlocal.i>>
endfor
return 0
or just show list
Code:
[FUNCTION f_show_list]
serv.log <serv.list.onlineplayers>
return 0

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(This post was last modified: 12-20-2016 08:38 PM by Kanibal.)
12-20-2016 08:27 PM
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Messages In This Thread
In-game clients - Leonidas - 12-20-2016, 06:43 PM
RE: In-game clients - rastrero - 12-20-2016, 06:46 PM
RE: In-game clients - Leonidas - 12-20-2016, 06:48 PM
RE: In-game clients - Kanibal - 12-20-2016 08:27 PM
RE: In-game clients - rastrero - 12-20-2016, 09:08 PM
RE: In-game clients - Coruja - 12-21-2016, 11:04 AM
RE: In-game clients - Kanibal - 12-21-2016, 01:51 PM
RE: In-game clients - Leonidas - 12-27-2016, 03:45 PM
RE: In-game clients - Coruja - 12-27-2016, 05:46 PM
RE: In-game clients - Leonidas - 12-28-2016, 10:06 AM

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