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Function not Checking?!
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Chukwuemeka 
Apprentice

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Function not Checking?!
Hey folks,
I'm editing a level system script and I'm getting a problem.
Code:
[FUNCTION f_levelup]
f_show_xp_title
IF (<TAG0.EXP> >= <TAG0.LEVELUP>)
SYSMESSAGE @030 You gain a level!
TAG0.EXP=0
TAG0.LEVELUP += 1000
TAG0.MYLEVEL += 1
When I use it with a player, it checks the TAG and works great.
Code:
ON=@DEATHCORPSE
REF1 = <ARGO.MORE2>
IF (<REF1.ISPLAYER>) && (<i.ISNPC>)
LOCAL.EXP_GAIN=<EVAL ((<i.STR> + <i.DEX>)/5)>
REF1.TAG0.EXP += <dLOCAL.EXP_GAIN>
SAY @030 You gain <eval <dLOCAL.EXP_GAIN>> experience.
REF1.f_levelup
RETURN 0
ENDIF
Now, I want to make summons and pets give the player EXP. It says I got the right EXP, but I always level up.
Code:
IF (<REF1.FLAGS> & statf_pet) && (<REF1.ISNPC>) && (<i.ISNPC>)
LOCAL.EXP_GAIN=<EVAL ((<i.STR> + <i.DEX>)/5)>
TRY UID.<REF1.MEMORYFINDTYPE.memory_ipet.LINK>.tag0.exp += <EVAL <LOCAL.EXP_GAIN>>
SAY @030 You gain <eval <dLOCAL.EXP_GAIN>> experience.
TRY UID.<REF1.MEMORYFINDTYPE.memory_ipet.LINK>.f_levelup
RETURN 0
ENDIF
It seems to be missing this check (<TAG0.EXP> >= <TAG0.LEVELUP>).
Where am I going wrong?
Thank you!
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| 11-11-2016 03:30 AM |
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Function not Checking?! - Chukwuemeka - 11-11-2016 03:30 AM
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