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Animation hit speed
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XuN
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Post: #2
RE: Animation hit speed
In clients newer than High Seas (or SA? Can't remember) some packets had change, the animation's one was one of those, so you won't have a 'full swing animation'. The most accurate approach you can get is to use local.AnimDelay in @HitTry trigger, here you have some Revision's entries:

Code:
Added local.anim and local.animDelay (this last one only working for classic clients) to @HitTry, so animations can be disabled and fired later in @hit (to remove the odd behaviour with new animation packets, which doesn't have delay).

Also changed AnimDelay from @HitTry to initially have a duration of argn1 -=7, so this can be softcoded to match 'old style' by just adding a simple +=7
08-24-2016 05:58 PM
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Messages In This Thread
Animation hit speed - Indiaret - 08-23-2016, 10:38 AM
RE: Animation hit speed - XuN - 08-24-2016 05:58 PM

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