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Sphere 56c/d Unlimited Speed
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Mad Gunther
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Posts: 45
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Joined: Oct 2015
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Post: #6
RE: Sphere 56c/d Unlimited Speed
Yesterday at night i investigated a little bit about it. You may be right about scripting it, counting tiles for all players can not be a good bussiness... trying to reach the root of the problem maybe the only thing left to do is to attack the walk/run packets by taking the time between the player sending the packet and the server receiving it, i mean if you can take the time of the packets between they are sent and received you can just check that time, and players that uses this kind of bullshit gonna be busted, because they send these two packets faster than others.

I have heard that some newer clients can manage a kind of anti speed hack packet, but haven´t checked out too much about it yet. In runuo they claimed speedhack dind´t work but this kind of stuff still worked in 2008 if i can remember well.

So seems like there are two options, try the packets thing (will it work?) or doing the cop work wich is never really fun to do but whatever... Right now i´m with exams and i can´t help much more, but it´s something i have to take deep into since we got the same problem, that kills the pvp between players imo.
06-18-2016 11:59 PM
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Messages In This Thread
Sphere 56c/d Unlimited Speed - Criminal - 06-15-2016, 05:52 AM
RE: Sphere 56c/d Unlimited Speed - Mad Gunther - 06-18-2016 11:59 PM
RE: Sphere 56c/d Unlimited Speed - Coruja - 06-19-2016, 04:16 AM
RE: Sphere 56c/d Unlimited Speed - Coruja - 06-20-2016, 02:27 PM
RE: Sphere 56c/d Unlimited Speed - Coruja - 06-21-2016, 05:03 AM
RE: Sphere 56c/d Unlimited Speed - Coruja - 06-30-2016, 12:10 PM

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