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Poison Problem
Author Message
Van Glan Bloom
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Posts: 104
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Joined: Jun 2013
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Post: #6
RE: Poison Problem
for the weapons i use this code

Code:
[TYPEDEF t_poison_potion]
ON=@DAMAGE
IF (<TAG0.POISONUSES><=0)
    emote reached the limit of poison charges
    EVENTS -t_poison_potion
ELSE
    SRC.EFFECT=3,i_fx_curse,15,15,1
    SRC.POISON <dTAG0.POISONDMG>
    SRC.SOUND=snd_spell_poison
    TAG0.POISONUSES -= 1
ENDIF

on=@click
Message @055 [Poisoned: <dTAG0.POISONUSES>/<dTAG0.POISONUSESMAX>]

But i need in POISON SPELL too. Where i can see the problem?
05-01-2016 12:01 AM
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Messages In This Thread
Poison Problem - Van Glan Bloom - 04-29-2016, 10:46 PM
Poison Problem - roberpot - 04-30-2016, 01:19 AM
RE: Poison Problem - Extreme - 04-30-2016, 03:34 AM
RE: Poison Problem - Van Glan Bloom - 04-30-2016, 10:00 PM
RE: Poison Problem - Extreme - 04-30-2016, 10:19 PM
RE: Poison Problem - Van Glan Bloom - 05-01-2016 12:01 AM
RE: Poison Problem - XuN - 05-01-2016, 07:09 PM
RE: Poison Problem - Van Glan Bloom - 05-02-2016, 09:13 AM
RE: Poison Problem - Criminal - 05-02-2016, 09:49 AM
RE: Poison Problem - XuN - 05-02-2016, 06:46 PM
RE: Poison Problem - Van Glan Bloom - 05-03-2016, 10:01 PM
RE: Poison Problem - Xan - 06-28-2016, 09:34 AM

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