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SphereTables.scp
Author Message
Trip
Apprentice
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Posts: 15
Likes Given: 5
Likes Received: 7 in 6 posts
Joined: Mar 2016
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Post: #8
RE: SphereTables.scp
I will. I gotta find out more about sphere first.
As far as I know I am the only person from RunUO that had figured out how to add extra maps.

Like I said, I discovered it entirely by accident when I was making my custom maps. Talk about lottery odds and luck.

I only used the extra maps for dungeons and an advanced playing level where the creatures do 200+ damage with one hit and have in excess of 5000 hitpoints.

I tell you what is really popular.
Letting people max all the skills on one character to 200 instead of 125 on just 7.
Also adding stuff like loot balancing scripts (You'll pardon me if I don't post mine).
It's one where the gold doesn't appear on the corpse of the creature you just killed but instead, a gold check drops into the packs of the players in amounts calculated by the amount of damage they have done when the creature dies. (This is only on the high end creatures though0.

That and no power scrolls.
Mine was set to .1 point for every successful skill use up to level 25 then 1 point for every 5 success'.
then 1 point for every 10 and so forth.

Something else too, special clothing with an extra prefix or suffix when they max all skills to 200.

People love to brag and show off at the bank when they got something that is very difficult to obtain lol.

OSI, ruined the economy and a lot of things in UO before they sold it out.
When I was playing on freeshards before I got one of my own, I also noticed a lot of shard runners didn't do much better.
This based solely on my own experience in shards I dealt with. I know there are good servers out there though ran by people who have a good handle on what they are doing.

My biggest advantage was I listened to my players and kept everything balanced.
Nothing on my server vendor was sold that could be gotten through normal game play or would hurt the ingame economy, and this is the biggest plus of all,
I didn't have custom creations people were forced to purchase in order to play in the dungeons like some do, *cough* Pandora*cough*.

I'm sorry, I'm not ranting, I just love bouncing ideas about what may or may not make a good game.
Don't misread me here, I'm not ranting and I'm not trying to make anybody mad. It's only an opinion based on what I've personally experienced and heard other people say.

I'm not just a UO player, I'm also a client lol.

The biggest thing I'm looking at is the server itself.
At first the extra maps and items worked perfectly but, through experimentation I found that once you hit around 125k items in the game, the server starts bogging down bad when you have more than 75 people logged on at once. Or at least, mine did.

The ram on my server [(1U Short Depth Server Xeon E3 v3) x2] is maxxed out.
I'm on a T1 line (ran through my business, nice tax write off lol).
So, I want to get past that limit on in game items.

I've used CentrEd a lot to make most of my buidings and dungeons part of the maps.
Still, eventhough you can add more maps as you go, they are no good unless you can populate and decorate them.


So, the banana says to the Mi
nion..............
04-02-2016 10:55 PM
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Messages In This Thread
SphereTables.scp - Khaos - 03-02-2016, 03:39 AM
RE: SphereTables.scp - Khaos - 03-25-2016, 04:20 AM
RE: SphereTables.scp - Khaos - 03-26-2016, 03:26 AM
RE: SphereTables.scp - Trip - 03-29-2016, 07:07 AM
RE: SphereTables.scp - Khaos - 03-29-2016, 06:23 PM
RE: SphereTables.scp - Trip - 04-02-2016, 04:54 AM
RE: SphereTables.scp - Khaos - 04-02-2016, 02:09 PM
RE: SphereTables.scp - Trip - 04-02-2016 10:55 PM
RE: SphereTables.scp - pointhz - 07-09-2016, 08:57 AM

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