The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
magic issue
Author Message
Sum
Apprentice
*

Posts: 40
Likes Given: 32
Likes Received: 5 in 4 posts
Joined: Feb 2016
Reputation: 0



Post: #12
RE: magic issue
Here is my sphere.ini I tried to turn them all off as well but no luck ..... I have a lot of custom systems but have removed them all and still the same. I'm using the march 26th nightly and script packk from a few week earlier.


Code:
//****************************************************************************
//Copyright 2016 Sphereserver development team
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
//****************************************************************************

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////




[SPHERE]


AGREE=1

PACKET149=f_hue_picker
PACKET215=f_custom_house

// Name of your Sphere shard
ServName=Ancient Taiga
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
AdminEmail=me@my.email.com
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0

// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0

// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=C:\sphere\scripts\

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=C:\sphere\save

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=C:\sphere\accounts\


// UO INSTALLATION  -  Note that if it's not set ( or commented ), sphere will scan windows registry to auto-detect it.
// If windows can't find the dir, then it must point to install's directory.
//
// For Old installations (client less than 7.0.20) this need: map0.mul, statics0.mul,
//  staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
//  maps support (Malas, etc).
//
// For newer installs this need the same files in .uop format
//
// A full install folder is recommended as required files may change over time.
//MulFiles=

// Where your log files will be saved by sphere
Log=logs/

// ***WARNING***
// These Map settings are required for a map to be enabled as of revision 1834.
// MAP0 is automatically loaded even if not present here as of revision 1836.
// Disabling one of theses map settings on a live shard will cause it to wipe that map from the saves.
// Remember to comment/uncomment associated sphere_mapX and .scp and sphere_map_pointsX.scp in spheretables.scp

//MapX=MaxX,MaxY,SectorSize,MapReadID,MapSendID
//MapX = Sets X to the given number, so .map X will send work over these settings
//MaxX = Sets Maximum X value for this map's size. Same for MaxY.
//SectorSize = Sets the size of sectors, in each server's tick all sectors for all maps are read in a loop, this should be taken in consideration for performance along with SectorSleep.
//MapReadID = Sets the mapX file to read from muls folder (This means which file will server read for walkchecks).
//MapSendID = Sets the mapX file to read for the client (this can be different than MapReadID but, obviously, not recomended for normal usage).

// Map of Felucca
//Map0=6144,4096,-1,0,0        //Old size
Map0=7168,4096,-1,0,0        //ML size

// Map of Trammel
//Map1=6144,4096,-1,1,1        //Old size
Map1=7168,4096,-1,1,1        //ML size

// Map of Ilshenar
Map2=2304,1600,-1,2,2

// Map of Malas
Map3=2560,2048,-1,3,3

// Map of Tokuno Islands
Map4=1448,1448,-1,4,4

// Map of Ter Mur
Map5=1280,4096,-1,5,5

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. Note: these files were removed on clients 6+.
UseMapDiffs=0

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20

// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

// If EF_DYNAMICBACKSAVE is set. How many sectors should be saved per Backgroundsave-Tick?
SaveSectorsPerTick=1

// If EF_DYNAMICBACKSAVE is set:
// How many items should the dynamic backsave save at max per Backgroundsave-Tick?
SaveStepMaxComplexity=500

// Save NPC's skills that are bigger or equal to NPCSkillSave. If smaller, reset skill to 0
// NPCSkillSave=10

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
//  0=Closed,       // Closed. Not accepting more.
//  2=Free,         // Anyone can just log in and create a full account.
//  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
//  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
//  6=Unspecified,  // Not specified.
// To enable auto account you must set this to 2
AccApp=2

// Store password hashed with MD5
Md5Passwords=0

// local ip is assumed to be the admin
LocalIPAdmin=1

// Default number of chars allowed per account (maximum value is 7)
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60*60

// Max number of Guest accounts allowed
GuestsMax=0

// Max wrong password tries on client login screen before temporary ban client IP (0 is disabled)
ClientLoginMaxTries=0

// Duration (in minutes) of temporary ban to client IPs that reach max wrong password tries
ClientLoginTempBan=2

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3

// Set this to 1 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=1

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8

// How long logged out clients linger in seconds
ClientLinger=30

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Set to 1 to enable logging of commands issued via telnet
TelnetLog=1

// Prefix for ingame commands
CommandPrefix=.

// Set from 0 - 7 to set what the default plevel is to use commands.
DefaultCommandLevel=7

// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand

// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=2

// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=1

// Set account RESDISP automatically based on player client version
AutoResDisp=7

// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010

// How often send my hits updates to visible clients (in seconds)
//HitsUpdateRate=1

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////

// Maximum distance to hear char whispering
//DistanceWhisper=3

// Maximum distance to hear char talking
//DistanceTalk=23

// Maximum distance to hear char yelling
//DistanceYell=31

// Do not allow entering under roof being on horse?
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=0

// Maximum Distance for Archery
ArcheryMaxDist=17

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=200

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=0

// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=2

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
// Setting it to anything less than 0 (-1) will avoid items check
BankMaxItems=10000

// Maximum weight in stones allowed in bank
// Setting it to anything less than 0 (-1) will avoid weight check
BankMaxWeight=100000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Set to 1 for items to keep their attr_newbie flag
// when item is transfered to an NPC.
//AllowNewbTransfer=0

// Default light level in dungeons
DungeonLight=0

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=0

// Allow manual sector light override?
//AllowLightOverride=1

// Wool Regen Time (in minutes)
WoolGrowthTime=30

// Suppress player speech with 75% of capital letters
SuppressCapitals=0

// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE           00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT            00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT                00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_ELEMENTAL_ENGINE      00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS)
// COMBAT_DCLICKSELF_UNMOUNTS   00020 // Unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP      00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD          00080 // Modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking, str into account)
// COMBAT_ARCHERYCANMOVE        00100 // Allow firing bow while moving
// COMBAT_STAYINRANGE           00200 // Abort attack swing when out of range instead of waiting to come back in range
// COMBAT_STACKARMOR            01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_NOPOISONHIT           02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons)
CombatFlags=00080 | 00020 | 00008

// Swing Speed formula to use on combat
// 0 = pre-AOS (Sphere custom)    // Recommended SpeedScaleFactor = 15000. Old Sphere 0.55 custom formula. Not compatible with Swing Speed Increase property, and uses DEX instead STAM
// 1 = pre-AOS                    // Recommended SpeedScaleFactor = 15000. Not compatible with Swing Speed Increase property
// 2 = AOS                        // Recommended SpeedScaleFactor = 40000
// 3 = SE                         // Recommended SpeedScaleFactor = 80000
// 4 = ML                         // Doesn't use SpeedScaleFactor. Only compatible with ML speed format (eg. 0.25 ~ 5.00 seconds instead 0 ~ 50), uncomment TAG.OVERRIDE.SPEED on all weapons to enable ML speed format
CombatSpeedEra=3

// Speed scale factor for weapons
SpeedScaleFactor=80000

// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE           00001    // Not rotate player when casting/targeting
// MAGICF_PRECAST               00002    // Precasting (cast spell before target prompt)
// MAGICF_IGNOREAR              00004    // Magic damage ignore ar
// MAGICF_CANHARMSELF           00008    // Magic can do damage on self
// MAGICF_STACKSTATS            00010    // Different stat spells don't cancel each other out
// MAGICF_FREEZEONCAST          00020    // No movement whilst casting
// MAGICF_SUMMONWALKCHECK       00040    // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
// MAGICF_NOFIELDSOVERWALLS     00080    // Field spells cannot cross over blocking objects
// MAGICF_NOANIM                00100    // Auto SPELLFLAG_NO_ANIM in every spell
// MAGICF_OSIFORMULAS           00200    // Calculate spell damage and duration based on OSI formulas
// MAGICF_NOCASTFROZENHANDS     00400    // Can't cast spells if got paralyzed holding something on hands
// MAGICF_POLYMORPHSTATS        00800    // Polymorph spells give out stats based on base chars (old behaviour backwards).
// MAGICF_OVERRIDEFIELDS        01000    // Prevent cast multiple field spells on the same tile, making the new field tile remove the previous field
MagicFlags=00080

// Max amount of each Stat gained through Polymorph spell. This affects separatelly to each stat.
MaxPolyStats=150

// Racial traits flags
// RACIALF_HUMAN_STRONGBACK        0001    // Increase carrying capacity (+60 stones of weight)
// RACIALF_HUMAN_TOUGH            0002    // Regenerate hitpoints faster (+2 Hit Point Regeneration)
// RACIALF_HUMAN_WORKHORSE        0004    // Find more resources while gathering hides, ore and lumber
// RACIALF_HUMAN_JACKOFTRADES    0008    // Skill calculations always consider 20.0 minimum ability on untrained skills
// RACIALF_ELF_NIGHTSIGHT        0010    // Permanent night sight effect
// RACIALF_ELF_DIFFTRACK        0020    // Increase difficulty to be tracked while hidden/invisible
// RACIALF_ELF_WISDOM            0040    // Permanent max mana bonus (+20 Mana Increase)
// RACIALF_GARG_FLY                0080    // Enable gargoyle fly ability (FEATURE_AOS_UPDATE_B is required to enable gargoyle ability book)
// RACIALF_GARG_BERSERK            0100    // Increase ferocity in situations of danger (15% Damage Increase + 3% Spell Damage Increase for each 20hp lost)
// RACIALF_GARG_DEADLYAIM        0200    // Throwing calculations always consider 20.0 minimum ability when untrained
// RACIALF_GARG_MYSTICINSIGHT    0400    // Mysticism calculations always consider 30.0 minimum ability when untrained
RacialFlags=0

// Reveal flags related to Invisible Spell
// REVEALF_DETECTINGHIDDEN        001        // Reveal Spell with Detecting Hidden Skill.
// REVEALF_LOOTINGSELF            002        // Reveal when looting self bodies (NOTE: Hidden characters will be always revealed by default).
// REVEALF_LOOTINGOTHERS        004        // Reveal when looting bodies of other Players or NPCs (NOTE: Hidden characters will be always revealed by default).
// REVEALF_SPEAK                008        // Reveal when speaking.
// REVEALF_SPELLCAST            010        // Reveal when starting to cast a Spell.
// Set to 04 to make it behave like 55i.
RevealFlags=04

// Length of time (in seconds) for a char to remember his attacker (used for attacker keyword)
// Default = 300. (0 = don't forget until death.)
AttackerTimeout=90

// Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
SpellTimeout=20

// Zero point for sextant coordinates counting. Comment this line out if you are
// not using ML maps.
ZeroPoint=1323,1624,0

// How far from land i can be to take off a ship
//MaxShipPlankTeleport=18

// Is Death Animation (Packet 02c) sent to players?
PacketDeathAnimation=1

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Whether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=7

// Time for a player corpse to decay mins
CorpsePlayerDecay=7

// Ghosts are not able to see and hear living players and creatures (0=disabled, 1=only npcs, 2=both npcs and players)
DeadCannotSeeLiving=0

// At this Spirit Speak skill level players can understand ghosts speech instead hear 'oOOoO ooO'
MediumCanHearGhosts=1000

// Base decay time in minutes for items
DecayTimer=30

// Show [NPC] tags over chars
CharTags=0

// Show job title on vendor names
VendorTradeTitle=1

// Flip dropped items
FlipDroppedItems=0

// Max amount allowed for stackable items (can't be higher than 65535)
ItemsMaxAmount=60000

// Set to 1 to allow players to take equipment from their pets' paperdoll
CanUndressPets=1

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Percent setting of the all NPC move rate, default 100
MoveRate=100

// Do players receive sounds
GenericSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Cost (in gp) of each 0.1 skill trained on NPCs
NPCTrainCost=1

// Max level npc trainers can go
NPCTrainMax=420

// Percent of own ability npcs can train to
NPCTrainPercent=30

// NPC will not be addressed as "Lord" or such if this is set
// NPCNoFameTitle=0

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=200

// Time in seconds for hitpoint regeneration
Regen0=30

// Time in seconds for mana regeneration
Regen1=15

// Time in seconds for stamina regeneration
Regen2=10

// Time in seconds for food decay
// 60*60*24 = 1 day of real life time
Regen3=60*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

// Events related to all NPCs
EventsPet=e_petnpvp,e_NpcGenericEvent,e_NpcCombatEvent,e_NpcPropertiesEvent

// Events related to all players
EventsPlayer=e_maxf,e_fixres,e_PlayerGenericEvent,e_PlayerCraftingEvent,e_Player​CombatEvent,e_PlayerPropertiesEvent

// Events related to all regions
//EventsRegion=your_event

// Events related to all items
//EventsItem=your_event

// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=2

// NPC AI settings
// NPC_AI_PATH                00001    NPC pathfinding
// NPC_AI_FOOD                00002    NPC food search (objects + grass)
// NPC_AI_EXTRA                00004    NPC magics, etc
// NPC_AI_ALWAYSINT            00008    Always be as smart as possible with pathfinding
// NPC_AI_INTFOOD            00010    NPC food search (more intelligent and trusworthy)
// NPC_AI_COMBAT            00040    Look for friends in combat
// NPC_AI_VEND_TIME            00080    vendors closing their shops at nighttime
// NPC_AI_LOOTING            00100    loot corpses an the way
// NPC_AI_MOVEOBSTACLES        00200    if moveable items block my way, try to move them
// NPC_AI_PERSISTENTPATH    00400    NPC will try often to find a path with pathfinding
// NPC_AI_THREAT            00800    Enable the use of the threat variable when finding for target while fighting.
// NPC_AI_OLDMOVESPEED        01000    Enable backwards SpeedMove formula (55i like) for walk delays.
//NPCAI=0

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Lowest karma level a character can achieve
MinKarma=-10000

// Highest karma level a character can achieve
MaxKarma=10000

// Highest fame level a character can achieve
MaxFame=10000

// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// Karma when player goes from neutral to evil (from -10000 to 10000)
PlayerEvil=-8000

// How many minutes are criminals flagged for
CriminalTimer=1

// Chance to get flagged criminal when using Snooping skill (0% - 100%)
SnoopCriminal=0

// Set if opening a container in a trade window needs to be open using Snooping skill or not (1=true,0=false)
TradeWindowSnooping=0

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=15

// Looting or carving a blue player is a crime
LootingIsaCrime=0

// Attacking is considered a crime (even without hit)
AttackingIsaCrime=0

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=0

// How long do guards linger about in minutes
GuardLinger=1

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

// Will guards attack Murderers and Criminals (1) or criminals only (0)
GuardsOnMurderers=1

// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL     00 // MAX* status allowed (default)
// STAT_FLAG_DENYMAX    01 // MAX* denied
// STAT_FLAG_DENYMAXP   02 //             .. for players
// STAT_FLAG_DENYMAXN   04 //             .. for npcs
StatsFlags=0

// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED   00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER     01 // Enabled only for players
// ADVANCEDLOS_NPC        02 // Enabled only for NPCs
AdvancedLos=0

// Default color settings for characters names (notoriety)
//ColorNotoGood=059            // blue
//ColorNotoGuildSame=03f    // green (ally)
//ColorNotoNeutral=03b2        // grey (can be attacked)
//ColorNotoCriminal=03b2    // grey (criminal)
//ColorNotoGuildWar=090        // orange (enemy guild)
//ColorNotoEvil=022            // red
//ColorNotoInvul=035        // yellow
//ColorNotoInvulGameMaster=0b    // purple
//ColorNotoDefault=03b2        // grey (if not any other)

ColorInvis=0            // 04001 = transparent color, 0 = default
ColorInvisSpell=0        // 04001 = transparent color, 0 = default (This one is for s_invisibility spell, this includes the invis potion.)
ColorHidden=0            // 04001 = transparent color, 0 = default

// Which notoriety flags do pets inherit from their masters? (default 0)
// Set flags to indicate which notoriety statuses a pet can inherit from its owner.
//  NotoGood        001  // blue
//  NotoGuildSame   002  // green (ally)
//  NotoNeutral     004  // grey (can be attacked)
//  NotoCriminal    008  // grey (criminal)
//  NotoGuildWar    010  // orange (enemy guild)
//  NotoEvil        020  // red
//   NotoInvul      040  // yellow
// e.g. "07a" will show pets as criminal/warring/evil/allied/invul when their master has
//      one of these statuses, regardless of the pet's true notoriety.
PetsInheritNotoriety=0

// Time until Sphere removes a character from the notoriety list of another one.
NotoTimeOut=30

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_NoDiagonalCheckLOS        00000001 // Disable LOS checks on diagonal directions
// EF_DynamicBackgroundsave        00000002
// EF_ItemStacking                00000004 // Enable item stacking feature when drop items on ground
// EF_ItemStackDrop                00000008 // The item stack will drop when an item got removed from the stack
// EF_FastWalkPrevention        00000010 // Enable client fastwalk prevention (INCOMPLETE YET)
// EF_Intrinsic_Locals            00000020 // Disables the needing of 'local.', 'tag.', etc. Be aware of not creating variables with the same name of already-existing functions.
// EF_Item_Strict_Comparison    00000040 // Don't consider log/board and leather/hide as the same resource type
// EF_AllowTelnetPacketFilter    00000200 // Enable packet filtering for telnet connections as well
// EF_Script_Profiler            00000400 // Record all functions/triggers execution time statistics (it can be viewed pressing P on console)
// EF_DamageTools                00002000 // Damage tools (and fire @damage on them) while mining or lumberjacking
// EF_UsePingServer                00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_FixCanSeeInClosedConts    00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
Experimental=0

// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_NoDClickTarget            00000001 // Weapons won't open a target in the cursor after DClicking them for equip.
// OF_NoSmoothSailing            00000002 // Deactivate Smooth Sailing for clients >= 7.0.8.13
// OF_ScaleDamageByDurability    00000004 // Weapons/armors will lose DAM/AR effect based on it's current durability
// OF_Command_Sysmsgs            00000008 // Shows status of hearall, allshow, allmove... commands after toggling them
// OF_PetSlots                    00000010 // Enable AOS pet follower slots on chars. If enabled, all players must have MAXFOLLOWER property set (default=5)
// OF_OSIMultiSight                00000020 // Only send items inside multis when the player enter on the multi area
// OF_Items_AutoName            00000040 // Auto rename potions/scrolls to match its spell name
// OF_FileCommands                00000080 // Enable the usage of FILE commands
// OF_NoItemNaming                00000100 // Disable the DEFMSG."grandmaster_mark" in crafted items
// OF_NoHouseMuteSpeech            00000200 // Players outside multis won't hear what is told inside
// OF_NoContextMenuLOS            00000400 // Disable LOS check to use context menus on chars
// OF_Flood_Protection            00001000 // Prevent the server send messages to client if its the same message as the last already sent
// OF_Buffs                        00002000 // Enable the buff/debuff bar on ML clients >= 5.0.2b
// OF_NoPrefix                    00004000 // Don't show "a" and "an" prefix on item names
// OF_DyeType                    00008000 // Allow use i_dye on all items with t_dye_vat typedef instead only on i_dye_tub itemdef
// OF_DrinkIsFood                00010000 // Typedef t_drink will increase food level like t_food
// OF_DClickNoTurn                00020000 // Don't turn the player when DClick or targ an item
OptionFlags=08|0200

// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 01|02

// FeatureLBR, used to control LBR expansion features
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 02|01

// FeatureAOS, used to control AOS expansion features
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 01|02|04|08

// FeatureSE, used to control SE expansion features
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 02|01

// FeatureML, used to control ML expansion features
// FEATURE_ML_UPDATE            01 // Basic ML features
FeatureML = 01

// FeatureKR, used to control KR expansion features (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR = 01|02

// FeatureSA, used to control SA expansion features
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
FeatureSA = 01|02

// FeatureTOL, used to control TOL expansion features
// FEATURE_TOL_UPDATE           01 // Basic TOL features
// FEATURE_TOL_VIRTUALGOLD      02 // Use virtual gold/platinum currency instead default 'physical' gold
FeatureTOL = 01|02

// FeatureExtra, used to control misc expansion features
// FEATURE_EXTRA_CRYSTAL        001 // Unlocks ML crystal items on house design
// FEATURE_EXTRA_GOTHIC         002 // Unlocks SA gothic items on house design
// FEATURE_EXTRA_RUSTIC         004 // Unlocks SA rustic items on house design
// FEATURE_EXTRA_JUNGLE         008 // Unlocks TOL jungle items on house design
// FEATURE_EXTRA_SHADOWGUARD    010 // Unlocks TOL shadowguard items on house design
FeatureExtra = 001|002|004|008|010

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE       00001
// DEBUGF_ADVANCE_STATS   00002
// DEBUGF_EXP             00200 // experience gain/loss
// DEBUGF_LEVEL           00400 // experience level changes
// DEBUGF_SCRIPTS         00800 // debug flag for scripts
// DEBUGF_LOS             01000 // debug flag for AdvancedLOS
// DEBUGF_WALK            02000 // debug flag for new walking check stuff
// DEBUGF_PACKETS          04000 // log packets to file
// DEBUGF_NETWORK          08000 // debug flags for networking
//DebugFlags=00

// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources, 0 disables Sleep (NOT recommended).
SectorSleep=10

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=20

// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS       000080 // account login/operations
// LOGM_INIT           000100 // start up messages
// LOGM_SAVE           000200 // world save
// LOGM_CLIENTS_LOG    000400 // all clients as they log in and out
// LOGM_GM_PAGE        000800 // player gm pages
// LOGM_PLAYER_SPEAK   001000 // all that the players say
// LOGM_GM_CMDS        002000 // all gm commands
// LOGM_CHEAT          004000 // possible cheat attempts
// LOGM_KILLS          008000 // player combat results
// LOGM_HTTP           010000 // http protocol operationsw
//  01fff0 log everything
LogMask=01fff0

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32

// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=1000

// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=100000

// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0

// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0

// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
Profile=0

///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Words of power font
//WOPFont=3

// Words of power color
//WOPColor=03B2

// Reagents lost if magic fails //Will keep off until Bets is over
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=10

// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectNPC=0376a
TeleportEffectPlayers=03728
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3

///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////

// Enable experience system
//ExperienceSystem=0

// Experience system settings:
//  0001    gain experience in combat
//  0002    gain experience in crafts
//  0004    allow experience to go down
//  0008    limit experience decrease by a range witheen a current level
//  0010    auto-init EXP/LEVEL for NPCs if not set in @Create
//ExperienceMode=0001|0002|0008|0010

// If combat experience gain is allowed, use these percents for gaining exp in
// Player versus Monster and Player versus Player combats. Value 0 disables gain.
ExperienceKoefPVM=100
//ExperienceKoefPVP=100

// Enable levels system (as a part of experience system)
//LevelSystem=1

// Level system settings:
//  linear = 0  (each NextLevelAt exp will give a level up)
//  double = 1  (you need (NextLevelAt * (level+1)) to get a level up)
// LevelMode=1

// Amount of experience to raise to the next level
//LevelNextAt=0

///////////////////////////////////////////////////////////////
//////// Network Behaviour
///////////////////////////////////////////////////////////////
// WARNING: These are advanced settings that should not normally be changed
//          from the recommended default values!

// Disconnect inactive socket in x min
DeadSocketTime=5

// Maximum number of packets to send per tick
MaxPacketsPerTick=50

// Number of connections a client can make before being blocked
MaxPings=15

// Maximum number of packets before lowering packet priorities (0 for no limit)
MaxQueueSize=75

// Maximum number of bytes to send per tick (also governs maximum size of outgoing packets)
MaxSizePerTick=18000

// Time to remember previous connection history (seconds)
NetTTL=300

// Prioritise outgoing packets (provides a smoother experience in crowded areas)
UsePacketPriority=0

// Enables an additional buffer for outgoing data.
UseExtraBuffer=1

// Tooltip modes
//  0 = Always send full tooltip
//  1 = Wait for client to request full tooltip
TooltipMode=1

// Time to cache tooltip data for (seconds)
TooltipCache=30

// Limit of options in each Context Menu.
ContextMenuLimit=15

// Automatically invalidate and resend tooltips when:
//  0001    item or character name changes
//  0002    item amount changes
//  0004    container weight changes
//  0008    weapon or armor durability changes
//  0010    weapon poison charge changes
//  0020    wand charge changes
//  0040    spell added to spellbook
AutoTooltipResend=07f

///////////////////////////////////////////////////////////////
//////// Third-Party Tools Support
///////////////////////////////////////////////////////////////

// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\

// ConnectUO
// Enable or disable the response to ConnectUO pings
// If enabled, it returns: Items, Chars, Clients and Memory
CUOStatus=1

// UOGateway
// Enable or disable the response to UOGateway pings
// If enabled, it returns: Name, Age, Clients, Items, Chars and Memory
UOGStatus=1

[RESOURCELIST]
ITEMDEF
CHARDEF

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

// Note, that you can catch error codes by creating sphere404.htm and so on
// for all HTTP error codes sphere support.

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts/web/spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts/web/status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)

//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
Ancient Taiga
127.0.0.1
2593

//External
//my.ip.goes.here
//2593

[EOF]
03-28-2016 06:19 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Messages In This Thread
magic issue - zottolo - 01-13-2016, 06:40 PM
RE: magic issue - Kanibal - 01-13-2016, 06:52 PM
RE: magic issue - zottolo - 01-13-2016, 07:08 PM
RE: magic issue - Khaos - 03-28-2016, 05:29 AM
RE: magic issue - Artyk - 01-13-2016, 11:01 PM
RE: magic issue - zottolo - 01-14-2016, 02:30 AM
RE: magic issue - rastrero - 01-14-2016, 03:05 AM
RE: magic issue - zottolo - 01-14-2016, 06:07 PM
RE: magic issue - Sum - 03-28-2016, 04:35 AM
RE: magic issue - Sum - 03-28-2016, 05:40 AM
RE: magic issue - Khaos - 03-28-2016, 06:14 AM
RE: magic issue - Sum - 03-28-2016 06:19 AM
RE: magic issue - Khaos - 03-28-2016, 06:29 AM
RE: magic issue - Sum - 03-28-2016, 06:31 AM
RE: magic issue - Khaos - 03-28-2016, 06:32 AM
RE: magic issue - Sum - 03-28-2016, 06:37 AM
RE: magic issue - Khaos - 03-28-2016, 06:53 AM
RE: magic issue - Sum - 03-28-2016, 06:58 AM
RE: magic issue - Khaos - 03-28-2016, 07:21 AM
RE: magic issue - Sum - 03-28-2016, 07:36 AM
RE: magic issue - Khaos - 03-28-2016, 07:39 AM
RE: magic issue - Sum - 03-28-2016, 03:55 PM
RE: magic issue - Rostok - 03-28-2016, 10:38 AM
RE: magic issue - zottolo - 03-30-2016, 06:15 PM
RE: magic issue - Khaos - 03-31-2016, 12:05 PM
RE: magic issue - XuN - 04-01-2016, 01:51 AM
RE: magic issue - Sum - 04-08-2016, 03:22 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)