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Makemypet
Author Message
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
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Dimension Shard

Post: #8
RE: Makemypet
you don't need to fill all these unused values on the memory, just create the memory using correct COLOR and LINK values and it will be enough. Also there's some others tricks, like clear previous memory and call ACTION to make the NPC follow the new owner

Code:
[FUNCTION SetOwner]        //Sintax: SetOwner [player UID]
RELEASE
ACTION 067    //Wandering
IF !(<isempty <ARGS>>)
  REF1=<ARGS>
  MEMORYFIND.<REF1>.REMOVE
  ARGS=<NEW>
  SERV.NEWITEM i_memory
  NEW.COLOR <DEF.memory_ipet>
  NEW.LINK=<REF1>
  NEW.ATTR 04
  NEW.EQUIP
  NEW=<ARGS>
  ACT=<REF1>
  ACTION 06c    //Guarding
  RESENDTOOLTIP
ENDIF
03-20-2016 03:26 PM
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Messages In This Thread
Makemypet - Van Glan Bloom - 02-17-2015, 12:08 AM
RE: Makemypet - XuN - 02-17-2015, 07:39 PM
RE: Makemypet - Van Glan Bloom - 02-18-2015, 02:06 AM
RE: Makemypet - XuN - 03-18-2016, 07:23 PM
RE: Makemypet - Anarch Cassius - 03-18-2016, 06:37 AM
RE: Makemypet - Khaos - 03-20-2016, 06:16 AM
RE: Makemypet - Anarch Cassius - 03-20-2016, 06:35 AM
RE: Makemypet - Coruja - 03-20-2016 03:26 PM
RE: Makemypet - Khaos - 03-25-2016, 09:11 AM
RE: Makemypet - Anarch Cassius - 03-25-2016, 02:07 PM
RE: Makemypet - Khaos - 03-25-2016, 03:41 PM

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