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Zealots of Khaldun
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Khaos
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Posts: 595
Likes Given: 166
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Joined: Mar 2012
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Post: #3
RE: Zealots of Khaldun
Yeah I saw that on uoguide and stratics as well. I want it to be accurate. Just seems very odd if they don't get to keep their stats. It would make them super weak, except the knight. His stats would drop but his skills would raise....
As of right now. My code just keeps them at the same stats and skills and sets their hits, stam, and mana back to max values. They won't spawn a new monster but instead change their dispid with a special effect.

Not sure on dropping their stats/skills to their new forms though. Which would everyone like to happen? New stats and skills making them weaker... or keep them as strong for double the challenge?
(This post was last modified: 05-01-2012 11:10 PM by Khaos.)
05-01-2012 10:59 PM
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Messages In This Thread
Zealots of Khaldun - Khaos - 05-01-2012, 12:06 PM
RE: Zealots of Khaldun - darksun84 - 05-01-2012, 09:59 PM
RE: Zealots of Khaldun - Khaos - 05-01-2012 10:59 PM
RE: Zealots of Khaldun - darksun84 - 05-02-2012, 08:09 PM
RE: Zealots of Khaldun - Khaos - 05-02-2012, 10:36 PM

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