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Sphere Prereleases
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Khaos
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Posts: 595
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Joined: Mar 2012
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Post: #9
RE: Sphere Prereleases
Which is good. Refer to my post on the script packs. I noted several issues Matex or Roberpot should handle asap. It is something you didn't check and no one thought to. Mainly because not a lot of people use odd mathematics. If you read the rather long responses I made to you, it is in some respect, but some grumpiness. Redoing a lot of things you removed in base packs, which I started redoing the day I became a dev has been problematic since you have been removing things. Really, I should be fixing a good bit of the source. Don't have the time though working on the base packs and doing them right.

Grats on serv.time though. It was a big thing that needed help. Step Stealth was done with EA perfection in old forums. You should have asked me for my script. You all were on my old Facebook forever. Had everything cloned without the additions made. Packets can be intercepted via softcode. Though, internal makes it less memory consuming, I would agree if that was your counter argument.

Seems people forget we handle packets in the soft code. *shrugs*
02-25-2016 11:24 PM
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Messages In This Thread
Sphere Prereleases - Khaos - 02-21-2016, 01:12 PM
RE: Sphere Prereleases - Criminal - 02-21-2016, 09:00 PM
RE: Sphere Prereleases - Ben - 02-22-2016, 01:01 AM
RE: Sphere Prereleases - Khaos - 02-23-2016, 03:34 AM
RE: Sphere Prereleases - Sypheris - 02-22-2016, 06:25 AM
RE: Sphere Prereleases - karma - 02-22-2016, 08:22 PM
RE: Sphere Prereleases - Khaos - 02-23-2016, 04:54 AM
RE: Sphere Prereleases - Coruja - 02-25-2016, 12:22 PM
RE: Sphere Prereleases - Khaos - 02-25-2016 11:24 PM

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