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Swing swinging at record of the fight + source
Author Message
Khaos
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Post: #16
RE: Swing swinging at record of the fight + source
Just an IDEA. Not tested and probably should reference ATTACKER lists instead, but this was quickly done to give you an idea of how to simulate what you want in game.

Code:
// Add to player
on=@DClick
if (<src.flags> |statf_warmode)
if (<src.tag0.first_swing.<argv0>> != <uid>)
  src.tag.first_swing=<uid>,0
endif
endif

on=@HitTry
if (<src.tag0.first_swing.<argv1>> == 1)
return 0
else
src.tag0.first_swing.<argv1> == 1
argn1=1.2
endif

on=@Kill
// replace this with a forloop on @Death with NPC later. I don't feel like coding it.
if (<src.tag0.first_swing.<argv0>> == <argo.uid>)
src.tag0.first_swing=1,1
endif

Really this could be handled in this manner or a memory object or attacker list with more detail. But it can be done.
(This post was last modified: 02-21-2016 12:00 PM by Khaos.)
02-21-2016 12:00 PM
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RE: Swing swinging at record of the fight + source - Khaos - 02-21-2016 12:00 PM

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