Khaos 
Master
 
Posts: 595
Likes Given: 166
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Joined: Mar 2012
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RE: Swing swinging at record of the fight + source
Just an IDEA. Not tested and probably should reference ATTACKER lists instead, but this was quickly done to give you an idea of how to simulate what you want in game.
Code:
// Add to player
on=@DClick
if (<src.flags> |statf_warmode)
if (<src.tag0.first_swing.<argv0>> != <uid>)
src.tag.first_swing=<uid>,0
endif
endif
on=@HitTry
if (<src.tag0.first_swing.<argv1>> == 1)
return 0
else
src.tag0.first_swing.<argv1> == 1
argn1=1.2
endif
on=@Kill
// replace this with a forloop on @Death with NPC later. I don't feel like coding it.
if (<src.tag0.first_swing.<argv0>> == <argo.uid>)
src.tag0.first_swing=1,1
endif
Really this could be handled in this manner or a memory object or attacker list with more detail. But it can be done.
(This post was last modified: 02-21-2016 12:00 PM by Khaos.)
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02-21-2016 12:00 PM |
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The following 1 user Likes Khaos's post:1 user Likes Khaos's post
Mad Gunther (02-27-2016)
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