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UO Renaissance
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karma
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Post: #6
RE: UO Renaissance
Probably the house issue is related to Sphere, not to the client, since another guy reported something similar here: http://forum.spherecommunity.net/Thread-...in-houses.

For the teleporters, you may want to have a look to the file scripts/maps/sphere_map_points0.scp, there are definied the default teleporters for map0. Of course, you can add teleporters modifying that file or adding walkable items, setting their TYPE to t_telepad and setting their MOREP to the destination coordinates. If you want, you can make the "dynamic" teleporters invisible by doing .xattr 090 (which is attr_invis|attr_move_never, so that you also stop decay of the item and make it non movable by players).

You can enable your preferred features in the sphere.ini, changing the Feature*** fields.
02-21-2016 07:50 AM
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Messages In This Thread
UO Renaissance - Djeryv - 02-19-2016, 09:10 PM
RE: UO Renaissance - Khaos - 02-20-2016, 01:35 PM
RE: UO Renaissance - Djeryv - 02-20-2016, 09:03 PM
RE: UO Renaissance - Mad Gunther - 02-21-2016, 03:22 AM
RE: UO Renaissance - Djeryv - 02-21-2016, 05:53 AM
RE: UO Renaissance - karma - 02-21-2016 07:50 AM

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