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Swing swinging at record of the fight + source
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Mad Gunther
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Post: #10
RE: Swing swinging at record of the fight + source
Hi khaos, that just set animdelay and argn1 but no pre swing delay like i pretend. Like i said before i´m happy with animdelay and argn1 values i have, it´s working like i wanted. The only trouble is i want to start the combat with that argn1 value as a delay, once this delay expires the combat just work as the same way sphere does without anything extrange added on in mentioned feature. I´m using an old client but i think doesn´t mess with the event... that just would happend when you start a fight against a player.

|-------------------| |-------| |-------------------| |-------| |-------------------|


delay=<argn1>=6 seconds for a bardiche.
swing=local.animdelay=1,4 seconds

right now it works like this in 0.56c with the event wich is at i was first:
|--------| |-------------------| |--------| |-------------------| |--------|

nothing changed...


Im just figuring out the best way to do it is creating a memory and a few checks when fights starts and memories comes in action, i´m going to work in that way under hitcheck since i need to change parrying skill on @gethit so it´s better to start from the scratch and see how it works and fuck the 1 second plus, no one cares about 1 second really.

About the osi old system i have been reading the official origin´s guide from second age and there is not nothing related to some kind of predelay. Greeting and thanks so much for the support man!!.
02-18-2016 12:10 PM
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RE: Swing swinging at record of the fight + source - Mad Gunther - 02-18-2016 12:10 PM

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