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Player Vendor Rental.
Author Message
Sypheris
Journeyman
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Posts: 84
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Likes Received: 10 in 7 posts
Joined: May 2012
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Post: #1
Player Vendor Rental.
I have a Player vendor script but when i try to add items to it, it doesn't accept just anything. It rejects items and says "thats not a saleable item"

How can i get around this...

i just noticed if the item in the scripts dont have value=1 it flips it... why is that if i can just sell the item for what i want anyways..

[ITEMDEF i_vendor_rental]
ID=0bcf
DUPELIST=0bd0,0bcf
NAME=Vendor Rental
TYPE=t_script
CATEGORY=Added
SUBSECTION=Interactive
DESCRIPTION=Vendor Rental

ON=@CREATE
COLOR=000d1
TAG.RENTED=0
TAG.OWNER=0
ATTR attr_decay

ON=@DCLICK
SRC.ACT=<UID>
IF !(<eval <SRC.ACT.TAG.RENTED>>)
SRC.DIALOG d_vendor_intro
RETURN 1
ELSE
IF (<SRC.ACT.LINK.TAG.OWNER>==<SRC.UID>)||(<SRC.ISGM>)
VAR.LEASE=<eval <SRC.ACT.TIMER>/60>
VAR.LEASE=<eval <VAR.LEASE>/60>
SRC.MENU m_vendor_admin
RETURN 1
ELSE
SRC.SYSMESSAGE The shop is already rented.
RETURN 1
ENDIF
ENDIF
RETURN 1

ON=@TIMER
LINK.REMOVE
LINK=04fffffff
TAG.RENTED=0
TAG.OWNER=0
COLOR=000d1
RETURN 1


// GUMPS
[DIALOG d_vendor_intro]
100, 100
PAGE 0
resizepic 81 93 3500 305 126
text 150 103 1153 0
text 151 134 1153 1
button 117 169 2151 2152 1 0 1
text 151 171 1152 2

[DIALOG d_vendor_intro TEXT]
Vendor Rental System
Vendors cost 15000gp
Rent a vendor for 7 days


[DIALOG d_vendor_intro BUTTON]
on=1
IF (<eval <SRC.BANKBALANCE>+<SRC.FINDLAYER(21).FINDTYPE(i_GOLD).AMOUNT>> >=15000)
VAR.SIGN=<SRC.ACT>
SRC.ACT.TAG.RENTED=1
SRC.ACT.COLOR=0484
SRC.ACT.TAG.OWNER=<SRC.UID>
SRC.ACT.TIMER=60*60*24*7
VAR.SIGN=<SRC.ACT>
SRC.NEWNPC { C_RENTAL_VENDOR 1 C_RENTAL_VENDOR_F 1 }
SRC.ACT.P <SRC.P>
VAR.VEND=<SRC.ACT.UID> // keep the vendors uid for later use.
SRC.ACT.findlayer(layer_bankbox).more1=500
SRC.ACT.TAG.OWNER=<SRC.UID>
SRC.ACT=<VAR.SIGN>
SRC.ACT.LINK=<VAR.VEND>

SRC.ACT=<VAR.VEND>
SRC.NEWITEM=i_memory
SRC.ACT.COLOR=memory_ipet
SRC.ACT.LINK=<SRC.UID>
SRC.ACT.LAYER=layer_special
SRC.ACT.CONT=<VAR.VEND>
SRC.CONSUMEBANK 15000 i_gold
SRC.UPDATE
SRC.ACT=<VAR.SIGN>
SRC.MENU m_vendor_admin
RETURN 1
ELSE
SRC.SYSMESSAGE You do not have the funds to rent a vendor [15000 gp is needed]
ENDIF

[MENU m_vendor_admin]
Rented Vendor Administration Menu

ON=0 Change my vendor's name
SRC.DIALOG d_name_vendor

ON=0 Set items to sell (stock your vendor)
SRC.ACT.LINK.FINDLAYER(layer_vendor_stock).OPEN
SRC.SYSMESSAGE Place items to be sold in here.
SRC.SYSMESSAGE To set a price, say "price xxx" (xxx = price)

ON=0 Purchased items
SRC.ACT.LINK.FINDLAYER(layer_vendor_extra).OPEN
SRC.SYSMESSAGE Items you have bought are here.
SRC.SYSMESSAGE (These can be sold too)

ON=0 Set items to purchase
SRC.ACT.LINK.FINDLAYER(layer_vendor_buys).OPEN
SRC.SYSMESSAGE Place items you want to buy in here

ON=0 Retrieve Vendors cash (<eval <SRC.ACT.LINK.findlayer(layer_bankbox).more1>> gp)
VAR.AMT=<eval <SRC.ACT.LINK.FINDLAYER(layer_bankbox).more1>>
SRC.ACT.LINK.FINDLAYER(layer_bankbox).more1=0
SRC.NEWITEM i_gold
SRC.ACT.AMOUNT <VAR.AMT>
SRC.ACT.BOUNCE
SRC.UPDATE

ON=0 Give Vendor 500gp
IF (<eval <SRC.BANKBALANCE>+<SRC.FINDLAYER(21).FINDTYPE(i_GOLD).AMOUNT>> >=500)
SRC.ACT.LINK.FINDLAYER(layer_bankbox).more1=<eval <SRC.ACT.LINK.findlayer(layer_bankbox).more1>+500>
SRC.CONSUMEBANK 500 i_gold
SRC.UPDATE
SRC.ACT.LINK.SAY Thank you!
ELSE
SRC.SYSMESSAGE You do not have the money to give to your vendor
ENDIF

ON=0 Pay for another week (<eval <VAR.LEASE>> hours left)
IF (<eval <SRC.BANKBALANCE>+<SRC.FINDLAYER(21).FINDTYPE(i_GOLD).AMOUNT>> >=15000)
SRC.CONSUMEBANK 15000 i_gold
SRC.UPDATE
SRC.ACT.TIMER=60*60*24*7
SRC.ACT.LINK.SAY I shall sell for you for another 7 days!
ELSE
SRC.SYSMESSAGE You do not have the proper funds to cover another week
ENDIF

ON=0 Disown shop
SRC.ACT.TIMER 1

ON=0 Access your bankbox
SRC.BANKSELF


[DIALOG d_name_vendor]
0,0
nomove
resizepic 190 175 5054 335 150
resizepic 200 185 3000 315 130
resizepic 220 235 3000 270 22
text 215 200 995 0
text 255 275 0000 1
button 220 275 4005 4006 1 0 1
text 435 275 0000 2
button 400 275 4005 4006 1 0 0
textentry 225 237 253 25 0 0 3

[DIALOG d_name_vendor TEXT]
How would you like to name the vendor?
Continue
Cancel
<src.act.link.name>

[DIALOG d_name_vendor BUTTON]
ON=0
ON=1
src.act.link.say My new name is <ARGTXT[0]>!
SRC.ACT.LINK.NAME <ARGTXT[0]>
RETURN 1

// NPCS - intended for future expansion
[CHARDEF C_RENTAL_VENDOR]
NAME=Rented Vendor
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vendor

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
FLAGS=028000005
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ITEMNEWBIE=i_shirt_plain
COLOR=colors_all
ITEMNEWBIE=random_pants
COLOR=colors_all
ITEMNEWBIE=random_shoes
COLOR=colors_neutral

ON=@CLICK
SAYUA 0268 0 0 0 <NAME>
RETURN 1

[CHARDEF C_RENTAL_VENDOR_F]
NAME=Rented Vendor
ID=C_WOMAN
CAN=0
FOODTYPE=

TSPEECH=spk_human_prime
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ
TEVENTS=e_no_pvp

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
FLAGS=028000001
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

ON=@CLICK
SAYUA 0268 0 0 0 <NAME>
RETURN 1

[EVENTS e_no_pvp]
ON=@SPELLEFFECT
SRC.SYSMESSAGE Your attack has been magically blocked.
RETURN 1

ON=@GETHIT
SRC.SYSMESSAGE Your attack has been magically blocked.
RETURN 1

[FUNCTION consumebank] //Thanks to Kell for this!
act=<SRC.FINDLAYER(layer_bankbox).uid>
act.layer=layer_pack
act.type=t_container
act.equip
src.consume <args>
act.layer=layer_bankbox
act.type=t_eq_bank_box
act.equip
(This post was last modified: 01-25-2016 04:45 AM by Sypheris.)
01-25-2016 04:23 AM
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Messages In This Thread
Player Vendor Rental. - Sypheris - 01-25-2016 04:23 AM
RE: Player Vendor Rental. - Sypheris - 01-26-2016, 01:48 AM
RE: Player Vendor Rental. - Sypheris - 02-20-2016, 07:12 AM
RE: Player Vendor Rental. - Khaos - 02-20-2016, 01:50 PM

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