Coruja
Sphere Developer
Posts: 987
Likes Given: 5
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Joined: Jul 2012
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Dimension Shard
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RE: Walking Bug or Resync Bug
interesting, it works fine when I type ".go x,y", but if I step on the gate using the same @Step -> GO x,y it can break the client internal walk sequence counter
I'll take a look later, probably it's the same problem related to the fix on latest nightly
anyway, teleport animation uses animation timer 10 to match the smoke effect
EFFECT 2,03728,10,10
the fire effect needs timer 30 (EFFECT 2,03709,10,30) which is too long to use with smoke. Since smoke is the default teleport animation, I leave it using the default timer for the smoke, so there's no problem here, it's just the animation timer
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01-10-2016 06:44 AM |
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