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AR on AoS status gump
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Rattlehead
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Posts: 290
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Joined: Jun 2012
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Post: #13
RE: AR on AoS status gump
no, i didnt compile, i was using the compiled versions, win 2003 server, latest script pack.

default monsters not attacking, they have the emote they are attacking, but are not
default items vanishing when crafted and picked up (not all, just some)
the one trigger not firing at all, tested using serv.log
no one being able to resurrect

i dont have any custom monsters or crafted items i am using, its all from the script pack from git

atm i have everything running under 56b, all of this works as expected, the script pack for 56b is kind of a mess, but i have an older one that i had started fixing years ago which is more in tact so thats not an issue for me really

when i have the chance i will grab the latest nightly and fire it up with absolutely no modifications and test all of this again and report what i have found

the r1991 build, all this works, but as you know spellbooks dont work on that build

[Image: matts_siggy.gif]
12-27-2015 04:12 PM
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Messages In This Thread
AR on AoS status gump - Rattlehead - 12-19-2015, 11:52 AM
RE: AR on AoS status gump - Artyk - 12-20-2015, 11:22 AM
RE: AR on AoS status gump - Rattlehead - 12-20-2015, 11:44 AM
RE: AR on AoS status gump - Coruja - 12-20-2015, 02:05 PM
RE: AR on AoS status gump - Rattlehead - 12-20-2015, 07:07 PM
RE: AR on AoS status gump - Coruja - 12-24-2015, 01:17 PM
RE: AR on AoS status gump - Rattlehead - 12-25-2015, 11:10 AM
RE: AR on AoS status gump - Gil Amarth - 12-26-2015, 10:13 AM
RE: AR on AoS status gump - Rattlehead - 12-26-2015, 09:38 PM
RE: AR on AoS status gump - Coruja - 12-27-2015, 07:38 AM
RE: AR on AoS status gump - Rattlehead - 12-27-2015, 11:52 AM
RE: AR on AoS status gump - Coruja - 12-27-2015, 02:16 PM
RE: AR on AoS status gump - Rattlehead - 12-27-2015 04:12 PM

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