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@hittry speed
Author Message
Coruja
Sphere Developer
*****

Posts: 987
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Joined: Jul 2012
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Dimension Shard

Post: #3
RE: @hittry speed
or you can do it using LOCAL too (in the same way as you already did on LOCAL.Speed)

Code:
LOCAL.Speed = <WEAPON.SPEED>
LOCAL.Dex = <DEX>
IF (<LOCAL.Dex> > 100)
  LOCAL.Dex = 100
ENDIF
ARGN1 = <eval (<SERV.SpeedScaleFactor> * 65) / ((<LOCAL.Dex> + 100) * <feval <floatval 150 / <fval <LOCAL.Speed>>>>)>
10-31-2015 05:52 AM
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Messages In This Thread
@hittry speed - Leonidas - 10-29-2015, 10:20 AM
RE: @hittry speed - Extreme - 10-30-2015, 08:02 AM
RE: @hittry speed - Coruja - 10-31-2015 05:52 AM
RE: @hittry speed - Leonidas - 11-03-2015, 07:38 PM

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