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@hittry speed
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Leonidas
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Posts: 277
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Joined: May 2013
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Post: #1
@hittry speed
I'm trying to stop weapon speed after 100 dex. Currently I am using this:

local.speed = <weapon.speed>
argn1 = <eval (<serv.SpeedScaleFactor> * 65) / ((<dex> + 100) * <feval <floatval 150 / <fval <local.speed>>>>)>


Which I found that when 2 players are fighting side by side, one player hitting something can change the other players weapon speed.

Can anyone help me out? I'm just wanting weapon speed to no longer increase after 100 dex.
(This post was last modified: 10-29-2015 11:11 AM by Leonidas.)
10-29-2015 10:20 AM
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Messages In This Thread
@hittry speed - Leonidas - 10-29-2015 10:20 AM
RE: @hittry speed - Extreme - 10-30-2015, 08:02 AM
RE: @hittry speed - Coruja - 10-31-2015, 05:52 AM
RE: @hittry speed - Leonidas - 11-03-2015, 07:38 PM

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