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Timer and decay flag
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CptObvious
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Post: #7
RE: Timer and decay flag
Well the situation is a bit confusing.
I placed some items using the .static and some setting timer=-1 in the script (without flags). All of them, in the .info, have timer=-1.
When the sector.allitems occurs all of the items give that console error, without decaying.

It's like the sector.allitems resets the timer, so it become 0, so the item should decay but can't do it, so there is the error *_*

Messing scripts on DNA Shard (ita) : P
04-29-2012 07:01 PM
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Messages In This Thread
Timer and decay flag - CptObvious - 04-27-2012, 05:48 AM
RE: Timer and decay flag - Shaklaban - 04-27-2012, 06:47 AM
RE: Timer and decay flag - admin phoenix - 04-27-2012, 06:11 PM
RE: Timer and decay flag - CptObvious - 04-28-2012, 04:42 AM
RE: Timer and decay flag - Anarch Cassius - 04-28-2012, 04:56 AM
RE: Timer and decay flag - Khaos - 04-29-2012, 12:47 PM
RE: Timer and decay flag - CptObvious - 04-29-2012 07:01 PM
RE: Timer and decay flag - Khaos - 04-30-2012, 12:54 AM
RE: Timer and decay flag - CptObvious - 04-30-2012, 07:21 PM
RE: Timer and decay flag - Khaos - 05-01-2012, 11:30 AM
RE: Timer and decay flag - CptObvious - 05-01-2012, 05:58 PM
RE: Timer and decay flag - Crusader - 05-01-2012, 08:20 PM
RE: Timer and decay flag - Khaos - 05-01-2012, 11:05 PM

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