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i_mt_horse_gray remove in worldsaves
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pointhz
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Post: #3
RE: i_mt_horse_gray remove in worldsaves
Maybe you could try to "override" the memory item.

Add this trigger under your main players event. Then just add a c_llama, mount it, and save. Never happened to me, so I'm just guessing. Can't be much more since it works fine with taming.

ON=@MOUNT

IF (<ARGO.ID>==c_llama)

IF (<ARGO.FINDID.I_MEMORY.UID>)
WHILE (<ARGO.FINDID.I_MEMORY.UID>)
ARGO.FINDID.i_memory.remove
ENDWHILE
ENDIF

SERV.NEWITEM = i_memory
NEW.NAME = <SRC.NAME>
NEW.COLOR = memory_ipet
NEW.TIMER = -1
NEW.AMOUNT = 1
NEW.TYPE = t_eq_memory_obj
NEW.MORE2 = <SERV.TIME>
NEW.ATTR = 04
NEW.MOREP = <SRC.P>
NEW.LINK = <SRC.UID>
ARGO.EQUIP <NEW.UID>

SRC.SYSMESSAGE Success.

ENDIF
(This post was last modified: 09-16-2015 04:02 AM by pointhz.)
09-14-2015 07:15 AM
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RE: i_mt_horse_gray remove in worldsaves - pointhz - 09-14-2015 07:15 AM

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