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Playful Minions and Snowballs
Author Message
JohnVeritas
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Posts: 49
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Likes Received: 4 in 4 posts
Joined: Feb 2014
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Post: #2
RE: Playful Minions and Snowballs
Hi I can help you for some of them;

Code:
on=@dclick
if (<topobj> != <src>)
src.sysmessage @,,1 You can't use where its at.
return 1
else
src.target
return 1
endif

on=@targon_char // I put return 1 in every check for avoid more than 1 error in same time
IF (<src.targ.uid>==<src.uid>)
src.sysmessage @,,1 You can't shoot a snowball yourself
return 1
elseif !(<src.targ.canseelos>)
src.sysmessage @,,1 You can't see the target.
return 1
else
src.anim 11 // animation
src.stam -= < your choise >
src.consume 1 i_snowball
src.targ.skill fail
src.targ.emote argh
src.targ.effect 0,0f27,10
src.targ.anim 20
src.targ.newitem=i_fx_smoke
src.targ.act.p=<src.targ.p>
endif
08-08-2015 09:00 PM
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Messages In This Thread
Playful Minions and Snowballs - Saint - 08-05-2015, 05:50 PM
RE: Playful Minions and Snowballs - JohnVeritas - 08-08-2015 09:00 PM
RE: Playful Minions and Snowballs - XuN - 08-09-2015, 01:46 AM

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