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i_gold to Virtual gold
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ThatSide
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Post: #10
RE: i_gold to Virtual gold
(08-03-2015 09:06 PM)darksun84 Wrote:  For the third one, well you should find a way to avoid "steal killing", also what happens if a pet kills an monster?

That's a good point. The pet wouldn't be a problem, cos on a corpse I have a timer that forbids other players to loot it for about 1min and i could check if the killer was pet when dclicking corpse.
About 'steal killing'... Hmm i remember I tried to create a world boss event about 5 years ago and the idea was that the player who has dealt the most damage gets 100% reward, 2nd player 75% and third 50%.. I dont remember me completing it (lack of skill I guess) If I could do something like that with loot system....
Cos I know why I created killer=looter system - to avoid naked players hiding next to big monsters and looting them even if they didn't hit it once.
08-05-2015 08:20 PM
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Messages In This Thread
i_gold to Virtual gold - ThatSide - 08-03-2015, 06:43 AM
RE: i_gold to Virtual gold - escribano - 08-03-2015, 06:48 AM
RE: i_gold to Virtual gold - ThatSide - 08-03-2015, 07:06 AM
RE: i_gold to Virtual gold - escribano - 08-03-2015, 07:13 AM
RE: i_gold to Virtual gold - XuN - 08-03-2015, 05:40 PM
RE: i_gold to Virtual gold - ThatSide - 08-03-2015, 07:41 PM
RE: i_gold to Virtual gold - darksun84 - 08-03-2015, 08:06 PM
RE: i_gold to Virtual gold - ThatSide - 08-03-2015, 08:54 PM
RE: i_gold to Virtual gold - darksun84 - 08-03-2015, 09:06 PM
RE: i_gold to Virtual gold - ThatSide - 08-05-2015 08:20 PM
RE: i_gold to Virtual gold - Ultima One - 08-05-2015, 11:54 PM
RE: i_gold to Virtual gold - ThatSide - 08-08-2015, 07:53 AM

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