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ItemDamageChance set to 0, items still get damage
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Rizz
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Post: #9
RE: ItemDamageChance set to 0, items still get damage
(06-16-2015 11:38 PM)XuN Wrote:  Checks for this skill can be disabled via @SkillUseQuick in characters or @UseQuick in the skill.

How?
@usequick
ACTDIFF=10000


???


And if I force parrying to fail, @Damage will fire on a item?

I have some scripts under @damage in some special items and I would like to keep them work.
(This post was last modified: 06-17-2015 02:59 AM by Rizz.)
06-17-2015 02:53 AM
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RE: ItemDamageChance set to 0, items still get damage - Rizz - 06-17-2015 02:53 AM

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