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i_memory: where you store the mem_flags
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XuN
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Post: #12
RE: i_memory: where you store the mem_flags
Memories are mean to be updated every time they tick, excepting layer_criminal and a few more ones, the only way to remove them is to get rid of their flags (stored in the color value) and removing them when there's no color.

[function AddMemoryFlags]
//argn1 = Flags
// Adding to SRC's memory on this character ARGN1 flags.
ref1=<MemoryFind <src>>
ref1.color |=<argn1>

[function DelMemoryFlags]
argn = Flags
// Deleting ARGN1 flags to SRC's memory on this character.
// If no flags are left, memory will be removed
ref1 = <MemoryFind <src>>
ref1.color &=~<argn1>
if (<ref1.color> <= 0 )
ref1.remove
endif

These 2 functions may help you in the proccess of adding and removing flags, of course you'll have to use them on certain situations, for example:

ON=@CombatDelete
//src is passed from trigger to the function
DelMemoryFlags MEMORY_HARMEDBY
05-22-2015 10:01 PM
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RE: i_memory: where you store the mem_flags - XuN - 05-22-2015 10:01 PM

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