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Leather Sleeves is not changing PhysicalResist *solved*
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AmpereJoule
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Post: #1
Leather Sleeves is not changing PhysicalResist *solved*
Hello,


I was testing leather sleeves and it is not changing the PhysicalResist when I equip it.

I always do:
Change script;
delete the old leather sleeve in game;
created another using .add i_leather_sleeves;
and I also try it on others players.


Comparing with the platemail arms it is almost the same, but platemail arms is working fine!

Code:
[ITEMDEF 01410]
DEFNAME=i_platemail_arms
TYPE=T_ARMOR
RESOURCES=18 i_ingot_iron
SKILLMAKE=BLACKSMITHING 12.3
WEIGHT=5
FLIP=1
REQSTR=130
DUPELIST=01417
CATEGORY=Provisions - Armor - Blacksmithing
SUBSECTION=Platemail Armor
DESCRIPTION=Platemail Arms
//ARMOR=8
TAG.Penalty.Meditation=1
TAG.Penalty.Stealth=10
TAG.ResPhysical=8
//TAG.ResFire=0
//TAG.ResCold=0
//TAG.ResPoison=0
//TAG.ResEnergy=0

ON=@Create
COLOR=color_o_iron
HITPOINTS={50 60}



[ITEMDEF 013c5]
DEFNAME=i_leather_sleeves
TYPE=t_armor_leather
RESOURCES=4 i_hides_cut
SKILLMAKE=TAILORING 3.9, t_sewing_kit
WEIGHT=2.0
FLIP=1
REQSTR=50
DUPELIST=013cd
CATEGORY=Provisions - Armor - Tailoring
SUBSECTION=Leather Armor
DESCRIPTION=Leather Sleeves
TAG.ResPhysical=5
//TAG.ResFire=0
//TAG.ResCold=0
//TAG.ResPoison=0
//TAG.ResEnergy=0

ON=@Create
HITPOINTS={36 48}

[ITEMDEF 013cd]
DUPEITEM=013c5


Is it the "TYPE=T_ARMOR"?


Respectfully,
AmpereJoule
(This post was last modified: 05-06-2015 10:59 PM by AmpereJoule.)
05-03-2015 01:56 AM
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Leather Sleeves is not changing PhysicalResist *solved* - AmpereJoule - 05-03-2015 01:56 AM

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