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Easy skill gain and exaggerated stats gain
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AmpereJoule
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Post: #1
Easy skill gain and exaggerated stats gain
Hello!


1) About "Easy skill gain":
I want to make it a easy shard. One action = 0.1 of the skill used.

-------------x------------

2) About "exaggerated stats gain":

2.1) What I want:
I want that the players can get to 800 str, dex or int training/using any skill.
Being the STATSCAP = 800, they will never get 800 of each, but, if the player wants to, he will be able to have 780 of one and 10 of the others.


2.2) What I've already done:
I've already put "STR=800 INT=800 DEX=800" and "STATSUM=800" in "sphere_skills.scp".
And I also put "STAT_STR=800 STAT_INT=800 STAT_DEX=800" in each script of each skill. (Ex: "sphere_skill_alchemy.scp", "sphere_skill_anatomy.scp")


2.3) What I still need to do:
I want it easy, easy stat gain with each skill. And I also would like that even if the player gets 100.0 of the skill, he could still growing/changing stats!


Respectfully,
AmpereJoule
05-02-2015 01:36 AM
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Easy skill gain and exaggerated stats gain - AmpereJoule - 05-02-2015 01:36 AM

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