Xan 
Apprentice

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Joined: May 2013
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RE: Stat gain stops abruptly
First let me say that this was not a bug!
OK, so after downloading .56c as well as the nightly scripts and basically starting up a "from scratch" test server, I found that the situation I was in persisted. Here were my findings:
I set the advance rate (found at the top of sphere_skills.scp) for stats to 1,1,1 so that gains would be sped up.
I ran my test and found that it wasn't BONUS_DEX (as Coruja suggested) that I should've been looking for, it was STAT_DEX. Once I set this above the default value (90), and then resync'ed the server, gains started happening again. HOWEVER, they stopped once dex reached 100.
Here are all the edits that need to be made in order to correct my issue(s):
In sphere_skills.scp, the following lines need to be edited:
STATSUM=100 (~line 1300) <-- Change this value to whatever the max TOTAL stats is going to be.
STR=100 (~line 1303) <-- Change this value to whatever the max PER stat you want this to be.
INT=100 (~line 1304) <-- Change this value to whatever the max PER stat you want this to be.
DEX=100 (~line 1305) <-- Change this value to whatever the max PER stat you want this to be.
ALSO:
You will need to edit every skill appropriately so that the "STAT_STR/DEX/INT" values reflect the max values that your server is planning to have.
Sorry for the wall of text, I just wanted to post all this information for posterity, in case someone else runs into this issue in the future and is just as confused as I was.
Thanks Coruja and XuN for your help!
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04-29-2015 11:41 PM |
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