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Experience lag spikes
Author Message
Rizz
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Posts: 396
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Joined: Oct 2012
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Post: #1
Experience lag spikes
I am having lag spikes and I am searching the reason and I don't want exclude anything.

PHP Code:
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck         = 00000001
// EF_New_Triggers              = 00000008
// EF_Intrinsic_Locals          = 00000020
// EF_Item_Strict_Comparison    = 00000040
// EF_NewPositionChecks         = 00000080 // Do not set while server is running !!!
// EF_WalkCheck                 = 00000100
// EF_AllowTelnetPacketFilter   = 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler           = 00000400
// EF_Size_Optimise             = 00000800
// EF_Minimize_Triggers         = 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_DamageTools               = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_PetSlots                    = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed!
// EF_UsePingServer             = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers           = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_FixCanSeeInClosedConts    = 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
// EF_NetworkOutThread          = 00800000 // Send network data in a separate thread
// EF_Specific                  = 01000000 // Specific behaviour, not completly tested
//Experimental=01|08|040|0800|010000
Experimental=01|08|040|0800|010000|0800000

// Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour)
//  0 = Off
//  1 = On
//  2 = On for 4.0.0+ game clients only
UseAsyncNetwork=0


// Prioritise outgoing packets (provides a smoother experience in crowded areas)
UsePacketPriority=1

// Enables an additional buffer for outgoing data.
UseExtraBuffer=1


// Number of network threads. Clients are distributed evenly amongst each thread. Set to 0 to not
// use a separate networking thread.
NetworkThreads=0    //1

// If network threads are used, this controls the priority they are assigned.
//  0   = Idle
//  1   = Low
//  2   = Normal
//  3   = High
//  4   = Highest
//  5   = Real-time
//  255 = Automatic (recommended)
NetworkThreadPriority=255 

Do you think that some of my options may cause lag spikes?
04-22-2015 01:28 AM
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Messages In This Thread
Experience lag spikes - Rizz - 04-22-2015 01:28 AM
RE: Experience lag spikes - Sharlenwar - 04-22-2015, 02:25 AM
RE: Experience lag spikes - Rizz - 04-22-2015, 03:41 AM
RE: Experience lag spikes - darksun84 - 04-22-2015, 02:55 AM
RE: Experience lag spikes - Sharlenwar - 04-22-2015, 05:04 AM
RE: Experience lag spikes - Rizz - 04-22-2015, 05:33 AM
RE: Experience lag spikes - Sharlenwar - 04-22-2015, 05:49 AM
RE: Experience lag spikes - Extreme - 04-22-2015, 06:06 AM

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