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src.spelleffect
Author Message
Jim
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Posts: 28
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Post: #2
RE: src.spelleffect
in the part of "on=@death" , the "src" is the npc(death) too.

and because you are using "<MAGERY>" , so be sure the npc(death) have the "MAGERY" property with value,
otherwise you must use a number directly.
//
on=@death
ref1=<attacker.uid>
ref1.spelleffect s_earthquake,100.0 // the spelleffect will be performed on the player(who kill the npc)
serv.newitem i_gold {300 400}
ref1.bounce <new> // there are some gold put into the backpack of the player(who kill the npc)
(This post was last modified: 02-01-2015 05:52 PM by Jim.)
02-01-2015 05:19 PM
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Messages In This Thread
src.spelleffect - Osi - 02-01-2015, 11:03 AM
RE: src.spelleffect - Jim - 02-01-2015 05:19 PM
RE: src.spelleffect - Osi - 02-02-2015, 12:17 AM
RE: src.spelleffect - Jim - 02-02-2015, 10:44 AM

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