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Combat engine / Targetted Hit
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Extreme
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Post: #12
RE: Combat engine / Targetted Hit
My combat damage calculation is based in @Hit and @GetHit, split for NPCS and Players.

If you don't touch the ARGN's behavior, its fine.

I would like to have control of the DELAY between @HIT-@HITTRY (ps: its not @HitTry-@Hit, which is controlled by ARGN1 (Swing Speed) in @HitTry).
And have SPEED (weapons) -> RW, because I can't set it dinamically. And even I set TAG.OVERRIDE.SPEED on the weapon the DELAY above is not changed, because its based on the SPEED of the weapon and not the override tag.

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01-21-2015 04:01 AM
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Messages In This Thread
Combat engine / Targetted Hit - Coruja - 01-19-2015, 11:39 AM
RE: Combat engine / Targetted Hit - Coruja - 01-20-2015, 03:27 AM
RE: Combat engine / Targetted Hit - Coruja - 01-20-2015, 08:37 AM
RE: Combat engine / Targetted Hit - Coruja - 01-20-2015, 11:58 AM
RE: Combat engine / Targetted Hit - Extreme - 01-21-2015 04:01 AM
RE: Combat engine / Targetted Hit - Coruja - 01-21-2015, 11:18 AM
RE: Combat engine / Targetted Hit - XuN - 03-21-2015, 06:00 PM

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