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@hitcheck
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Extreme
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SphereCommunity

Post: #6
RE: @hitcheck
(09-20-2014 10:20 PM)Rizz Wrote:  
(09-20-2014 12:10 PM)Coruja Wrote:  I think if you use @HitCheck, the entire combat engine (@HitTry, @Hit, @GetHit, etc) will be disabled to allow you totally customize everything on this trigger, it starts on @HitCheck then you need to call all the others triggers manually using FULLTRIGGER @GetHit, etc

Yes i think so, that's why i don't like so much.
There is not way to make some change with @hitcheck and go on with the normal behaviour; i only need to manage the delay between 2 consecutives swing.

With @hittry i can only manage the lenght in second that a single swing need from start to the end.
For your information: if you are trying to change the delay between 2 swings of ranged weapons, you will have to change DELAY= on ARCHERY skill section.
For melee weapons, I don't know if they call the DELAY= from their skill (fencing, mace, swords) but I'm SURE that the delay is based on weapon speed and your dexterity.

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09-20-2014 11:54 PM
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Messages In This Thread
@hitcheck - Rizz - 09-19-2014, 07:37 AM
RE: @hitcheck - XuN - 09-19-2014, 08:08 PM
RE: @hitcheck - Rizz - 09-19-2014, 09:47 PM
RE: @hitcheck - Coruja - 09-20-2014, 12:10 PM
RE: @hitcheck - Rizz - 09-20-2014, 10:20 PM
RE: @hitcheck - Extreme - 09-20-2014 11:54 PM
RE: @hitcheck - Rizz - 09-22-2014, 06:29 AM
RE: @hitcheck - Extreme - 09-22-2014, 08:46 AM
RE: @hitcheck - Rizz - 09-22-2014, 08:43 PM
RE: @hitcheck - Extreme - 09-22-2014, 08:48 PM
RE: @hitcheck - Rizz - 09-22-2014, 09:29 PM
RE: @hitcheck - XuN - 09-23-2014, 01:04 AM
RE: @hitcheck - Rizz - 09-23-2014, 07:23 AM
RE: @hitcheck - Rizz - 09-28-2014, 12:39 AM

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