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items dissapear when canuse doesnt match
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kn4tseb
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Post: #13
RE: items dissapear when canuse doesnt match
Just updated the server and for the moment everything seem to be fixed... i will let people know if i find something ^^
TY very much... what i have not tried is the Writable DAM for weapons so it might be resolved and give the item extra DAM and not extra physical, just messing a bit in case XuN reads this .. i'd really like the idea of that working correctly Big Grin

PD: i like what i read about a flying trigger for gargoyles Blush ...
maybe in a non faaaaar away future it can be done Big Grin

Ty guys! thx for the work you do ^^

He made it! =]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

Code:
act.dam = <muldiv <eval { <ACT.DAM> } > 135 100>

considering its a random value between lo and high isnt possible to use "+=" instead only "=" ?
(This post was last modified: 08-19-2014 11:26 AM by kn4tseb.)
08-19-2014 10:24 AM
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RE: items dissapear when canuse doesnt match - kn4tseb - 08-19-2014 10:24 AM

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