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PVP is ruined
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Skul
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Post: #3
RE: PVP is ruined
it's actually a really old bug, goes back to a build from 2009. It's hard to explain but in short, if you run in and out of los of your target while 'spamming' the spell to cast it will instantly fire off when you do run back into los. I tried doing this on a fresh build of sphere, no custom scripts, and it will instantly fire off any spell you cast, as long as you run in and out of los.

This totally ruins the old-style pvp, when you can cast and run/walk, as you will instantly fire off spells, makes the delay unimportant, when it really should be. I hope you guys know what I mean lol.

It's almost like spheresvr 'check's for LOS while the spell is counting down, not sure why it would need to do that for oldschool magic system. As I know it, should check for LOS upon cast, and success.

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(This post was last modified: 08-17-2014 06:40 AM by Skul.)
08-17-2014 06:36 AM
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Messages In This Thread
PVP is ruined - Skul - 08-17-2014, 04:17 AM
RE: PVP is ruined - Extreme - 08-17-2014, 05:42 AM
RE: PVP is ruined - Skul - 08-17-2014 06:36 AM
RE: PVP is ruined - Extreme - 08-17-2014, 07:32 AM
RE: PVP is ruined - Skul - 08-17-2014, 03:58 PM
RE: PVP is ruined - dagger4k - 08-17-2014, 09:52 PM

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