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Blacksmithing and Skillmenus
Author Message
Jonaleth
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Post: #5
RE: Blacksmithing and Skillmenus
But that just cannot be the problem, because i_stone is t_ingot;
Code:
[ITEMDEF i_stone]
ID=019ba
NAME=Stone
TYPE=t_ingot
SKILLMAKE=MINING 1.0
TDATA1=i_stone
WEIGHT=1
VALUE=2
DUPELIST=i_stone,i_stone_m,i_stone_b

CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Stone (Small Pile)

ON=@CREATE
color=0076e

But even if it wasn't t_ingot, i do not enter the skillmenu through i_stone. its by dclicking on i_anvil;

Code:
///////////
// ANVIL //
///////////

[ITEMDEF 0faf]
//anvil
DEFNAME=i_anvil
TYPE=T_ANVIL
SKILLMAKE=BLACKSMITHING 30.0, TINKERING 56.0,t_tinker_tools
RESOURCES=20 i_ingot_iron, 1 i_LOG
FLIP=1
WEIGHT=255
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Anvil (N)
DUPELIST=0fb0

ON=@DCLICK
FORITEMS 3
    WHILE <tag0.lit> == 01
    src.SKILLMENU=sm_blacksmith
    RETURN 1
    ENDWHILE
ENDFOR

The problem is not the smithing system itself, the sm_blacksmith skillmenu comes up, the issue is the only thing i can do i repair, none of them items show up on the skillmenu. Even if I have the skill and materials.
08-10-2014 02:50 AM
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Messages In This Thread
Blacksmithing and Skillmenus - Jonaleth - 08-09-2014, 10:34 PM
RE: Blacksmithing and Skillmenus - Skul - 08-10-2014, 01:04 AM
RE: Blacksmithing and Skillmenus - Skul - 08-10-2014, 02:24 AM
RE: Blacksmithing and Skillmenus - Jonaleth - 08-10-2014 02:50 AM
RE: Blacksmithing and Skillmenus - Skul - 08-10-2014, 02:52 AM
RE: Blacksmithing and Skillmenus - Skul - 08-10-2014, 09:35 AM

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