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tag.override.moverate
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Skul
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Post: #3
RE: tag.override.moverate
I see your example above, but how I see it in-game using .xtag.override.moverate 5 on an npc and .xtag.override.moverate 10000 shows no difference in movement.

I use tag.override.moverate for my player's pets so they can follow commands faster (come/follow/guard/kill/go). At the moment I can't find a way to alter their walk/run speed, they move like snails!

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
08-10-2014 12:49 AM
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Messages In This Thread
tag.override.moverate - Skul - 08-09-2014, 02:03 AM
RE: tag.override.moverate - XuN - 08-09-2014, 08:12 AM
RE: tag.override.moverate - Skul - 08-10-2014 12:49 AM
RE: tag.override.moverate - amonvangrell - 01-07-2015, 03:02 PM

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