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checking set armor
Author Message
XuN
Sphere Developer
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Posts: 852
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Joined: Jul 2013
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Post: #3
RE: checking set armor
Well, I don't know what do you want it for... but you got some ideas Smile

However, if you are planning to do it this way I suggest you storing the set id in a local and then using that local in every check and tag... is fastest to check a local than 3 STR* functions, performance will thank you Smile

Code:
if !(<IsPlayer>)
return 0 // skipping code for npcs
endif
local.SetID=<strtolower <strarg <subsection>><streat <subsection>>>
src.tag0.<local.SetID> -= 1 // using -= is already substracting one unit instead of writing again this -> <eval <src.tag0.<strtolower <strarg <subsection>><streat <subsection>>>>-1>
if ( <src.tag0.<local.setid>> < 6 ) // <--- are you sure this should be elif? if so ... it will only fire in !players
  src.tag0.fullsetbonus = 0
endif
if ( <src.tag0.<local.setid>> <= 0 )// same here.
  src.tag0.<local.setid>>
ENDIF
(This post was last modified: 08-08-2014 08:49 AM by XuN.)
08-08-2014 08:49 AM
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Messages In This Thread
checking set armor - kn4tseb - 08-07-2014, 03:03 PM
RE: checking set armor - XuN - 08-07-2014, 05:19 PM
RE: checking set armor - XuN - 08-08-2014 08:49 AM

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