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Last sphere release: no animation for gathering resource
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XuN
Sphere Developer
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Posts: 852
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Post: #4
RE: Last sphere release: no animation for gathering resource
I'm not trying to be a badass but reading revisions solves this issues 99.9% of the times:

Code:
19-07-2014, XuN
SKF_GATHER enabled, only fishing will have this flag in sphere_skills.scp, so now @Stroke and @SkillStroke can be used.
@(Skill)Start and @(Skill)Stroke now use ACT as a reference for the worldgem.
@(Skill)Start have local.GatherStrokeCnt ONLY for gathering skills.
Fishing delay is now 8.0 (1 stroke), the splash animation is softcoded in sphere_skills.scp since working with timerf in the source will complicate things a little.
In the 'long and not even started' proccess of softcoding skills ... the sounds/animations (for fishing!) will be added in the skill's triggers.
Return 1 in @Stroke will fire @Abort.
Added RANGE for gathering skills determining the max distance for the proccess (added RANGE=4 for fishing in sphere_skills.scp)

22-07-2014, XuN
Removed default sysmessage when reading / writing Experimental and Option Flags directly ingame or from script.
SKF_GATHER is a generic flag now: Skills with this flag will automatically call for @Stroke and override default behaviour (no more calls to STAGE == SKTRIG_STROKE in the skill's function).
Added Range and SKF_GATHER to mining and lumberjacking, softcoded some code related to SKILL_STROKES of them (and fishing also) in sphere_skills.scp.
08-04-2014 01:17 AM
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RE: Last sphere release: no animation for gathering resource - XuN - 08-04-2014 01:17 AM

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