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Removing items on death
Author Message
htid4life
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Posts: 162
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Joined: Mar 2012
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Post: #10
RE: Removing items on death
Basiclly

Using

FORCONT <ARGO>
REMOVE
ENDFOR

works but it removes all rare loot that i add after that..heres abit of the script

Code:
on=@deathcorpse
FORCONT <ARGO>
REMOVE
ENDFOR

for 8
  if <eval {1 100}> < 33
  newloot { random_weapon 1 random_food 1 random_reagent 1 random_scroll 1 random_potion}
  endif
endfor



if (<src.magery> > 200)
NEWLOOT random_scroll,<HVAL ((<MAGERY>*2)+100)/90>
NEWLOOT random_reagent,<HVAL ((<MAGERY>*2)+100)/0>
NEWLOOT random_reagent,<HVAL ((<MAGERY>*2)+100)/90>
NEWLOOT random_reagent,<HVAL ((<MAGERY>*2)+100)/90>
IF !(<R15>)
serv.log Adding Scroll Of Reags
newloot i_scroll_bagmagic
endif
endif

if i remove the
FORCONT <ARGO>
REMOVE
ENDFOR

the loot works but with that there it dont

[Image: htid.jpg]
(This post was last modified: 07-21-2014 03:36 AM by htid4life.)
07-21-2014 03:34 AM
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Messages In This Thread
Removing items on death - htid4life - 07-18-2014, 10:39 PM
RE: Removing items on death - Extreme - 07-19-2014, 12:25 AM
RE: Removing items on death - htid4life - 07-19-2014, 04:15 AM
RE: Removing items on death - XuN - 07-19-2014, 07:34 PM
RE: Removing items on death - Coruja - 07-20-2014, 03:56 AM
RE: Removing items on death - htid4life - 07-20-2014, 09:21 AM
RE: Removing items on death - Extreme - 07-20-2014, 10:52 AM
RE: Removing items on death - htid4life - 07-21-2014, 03:09 AM
RE: Removing items on death - Extreme - 07-21-2014, 03:27 AM
RE: Removing items on death - htid4life - 07-21-2014 03:34 AM
RE: Removing items on death - Skul - 07-21-2014, 07:14 AM
RE: Removing items on death - htid4life - 07-21-2014, 07:51 AM

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