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modifing itemdef dam.lo dam.hi
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kn4tseb
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Post: #10
RE: modifing itemdef dam.lo dam.hi
that might be a solution, so increasedam is applied when weapon is crafted and add an event for increasedam under @hit/gethit trigger ...

for example??

ON=@hit
if <argo.increasedam>
argn1 += someformula
endif ??

im not quite sure about what exactly argn1 evaluates, does it take STR?, weapon Dam ranges only?

so i could use arng1 += <muldiv <argo.dam min,max> 135 100> ??? in case i want a 35% extra damage?
(This post was last modified: 06-24-2014 06:00 AM by kn4tseb.)
06-24-2014 05:55 AM
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Messages In This Thread
modifing itemdef dam.lo dam.hi - kn4tseb - 06-23-2014, 11:24 AM
RE: modifing itemdef dam.lo dam.hi - Ben - 06-23-2014, 12:02 PM
RE: modifing itemdef dam.lo dam.hi - Feeh - 06-23-2014, 12:44 PM
RE: modifing itemdef dam.lo dam.hi - Skul - 06-23-2014, 10:00 PM
RE: modifing itemdef dam.lo dam.hi - kn4tseb - 06-24-2014 05:55 AM

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