kn4tseb 
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RE: modifing itemdef dam.lo dam.hi
i'm using ON=@SkillmakeItem trigger
the idea is once a condition is succesfully passed, crafted weapon gets a damage increase, but INCREASEDAM is not functional yet, and "damage" is for elemental type so neither one of them is functional...
how would this MODAR be for weapons? im reading this is for armor
PD: why there is a modar for armor and there's not a moddam for weapons? is it because a client matter or because it might be implemented on future?
(This post was last modified: 06-24-2014 05:43 AM by kn4tseb.)
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06-24-2014 05:23 AM |
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